[unity] Fixed Leftover AnimationState applied when calling Initialize(true). Closes #2475.

This commit is contained in:
Harald Csaszar 2024-03-07 17:20:44 +01:00
parent 795fb92080
commit b9b6e0d352

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@ -184,6 +184,7 @@ namespace Spine.Unity {
if (BuildUtilities.IsInSkeletonAssetBuildPreProcessing)
return;
#endif
state = null; // prevent applying leftover AnimationState
base.Initialize(overwrite, quiet);
if (!valid)