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[unity] Fixed Leftover AnimationState applied when calling Initialize(true). Closes #2475.
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@ -184,6 +184,7 @@ namespace Spine.Unity {
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if (BuildUtilities.IsInSkeletonAssetBuildPreProcessing)
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if (BuildUtilities.IsInSkeletonAssetBuildPreProcessing)
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return;
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return;
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#endif
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#endif
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state = null; // prevent applying leftover AnimationState
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base.Initialize(overwrite, quiet);
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base.Initialize(overwrite, quiet);
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if (!valid)
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if (!valid)
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