[godot] Invoke build_assemblies.py via python directly instead of relying on hash bang for GH action on Windows.

This commit is contained in:
Mario Zechner 2023-07-31 13:31:42 +02:00
parent 4047f1ba07
commit baa12f9c4f

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@ -83,7 +83,7 @@ if [ "$os" == "macos" ] && [ $dev == "false" ]; then
if [ $mono == "true" ]; then
echo "Building C# glue and assemblies."
"./bin/$godot_exe_host" --generate-mono-glue modules/mono/glue
./modules/mono/build_scripts/build_assemblies.py --godot-output-dir ./bin --push-nupkgs-local ../godot-spine-csharp
python3 ./modules/mono/build_scripts/build_assemblies.py --godot-output-dir ./bin --push-nupkgs-local ../godot-spine-csharp
fi
pushd bin
cp -r ../misc/dist/macos_tools.app .