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[godot] Invoke build_assemblies.py via python directly instead of relying on hash bang for GH action on Windows.
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@ -83,7 +83,7 @@ if [ "$os" == "macos" ] && [ $dev == "false" ]; then
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if [ $mono == "true" ]; then
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echo "Building C# glue and assemblies."
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"./bin/$godot_exe_host" --generate-mono-glue modules/mono/glue
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./modules/mono/build_scripts/build_assemblies.py --godot-output-dir ./bin --push-nupkgs-local ../godot-spine-csharp
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python3 ./modules/mono/build_scripts/build_assemblies.py --godot-output-dir ./bin --push-nupkgs-local ../godot-spine-csharp
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fi
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pushd bin
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cp -r ../misc/dist/macos_tools.app .
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