mirror of
https://github.com/EsotericSoftware/spine-runtimes.git
synced 2025-12-21 01:36:02 +08:00
Merge pull request #281 from RandolphBurt/xamarin-example
Added Xamarin iOS MonoGame example/demo.
This commit is contained in:
commit
baf7fd2ef8
3
.gitignore
vendored
3
.gitignore
vendored
@ -39,6 +39,9 @@ spine-csharp/obj
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spine-monogame/xamarinstudio-ios/src/bin
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spine-monogame/xamarinstudio-ios/src/obj
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spine-monogame/xamarinstudio-ios/example/bin
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spine-monogame/xamarinstudio-ios/example/obj
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spine-monogame/windows8-store/src/bin
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spine-monogame/windows8-store/src/obj
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40
spine-monogame/xamarinstudio-ios/example/AppDelegate.cs
Normal file
40
spine-monogame/xamarinstudio-ios/example/AppDelegate.cs
Normal file
@ -0,0 +1,40 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using Spine;
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using MonoTouch.Foundation;
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using MonoTouch.UIKit;
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namespace spinemonogameexample
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{
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// The UIApplicationDelegate for the application. This class is responsible for launching the
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// User Interface of the application, as well as listening (and optionally responding) to
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// application events from iOS.
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[Register ("AppDelegate")]
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public partial class AppDelegate : UIApplicationDelegate
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{
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// class-level declarations
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UIWindow window;
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//
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// This method is invoked when the application has loaded and is ready to run. In this
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// method you should instantiate the window, load the UI into it and then make the window
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// visible.
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//
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// You have 17 seconds to return from this method, or iOS will terminate your application.
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//
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public override bool FinishedLaunching (UIApplication app, NSDictionary options)
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{
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// create a new window instance based on the screen size
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window = new UIWindow (UIScreen.MainScreen.Bounds);
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var animationDemo = new Example ();
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animationDemo.Run ();
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return true;
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}
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}
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}
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@ -0,0 +1,6 @@
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<?xml version="1.0" encoding="UTF-8" ?>
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<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
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<plist version="1.0">
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<dict>
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</dict>
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</plist>
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33
spine-monogame/xamarinstudio-ios/example/Info.plist
Normal file
33
spine-monogame/xamarinstudio-ios/example/Info.plist
Normal file
@ -0,0 +1,33 @@
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<?xml version="1.0" encoding="UTF-8"?>
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<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
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<plist version="1.0">
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<dict>
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<key>CFBundleDisplayName</key>
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<string>spine-monogame-example</string>
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<key>CFBundleIdentifier</key>
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<string>com.your-company.spinemonogameexample</string>
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<key>CFBundleShortVersionString</key>
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<string>1.0</string>
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<key>CFBundleVersion</key>
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<string>1.0</string>
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<key>LSRequiresIPhoneOS</key>
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<true/>
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<key>MinimumOSVersion</key>
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<string>7.0</string>
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<key>UIDeviceFamily</key>
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<array>
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<integer>2</integer>
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</array>
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<key>UIRequiredDeviceCapabilities</key>
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<array>
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<string>armv7</string>
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</array>
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<key>UISupportedInterfaceOrientations~ipad</key>
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<array>
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<string>UIInterfaceOrientationPortrait</string>
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<string>UIInterfaceOrientationPortraitUpsideDown</string>
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<string>UIInterfaceOrientationLandscapeLeft</string>
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<string>UIInterfaceOrientationLandscapeRight</string>
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</array>
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</dict>
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</plist>
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20
spine-monogame/xamarinstudio-ios/example/Main.cs
Normal file
20
spine-monogame/xamarinstudio-ios/example/Main.cs
Normal file
@ -0,0 +1,20 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using MonoTouch.Foundation;
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using MonoTouch.UIKit;
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namespace spinemonogameexample
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{
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public class Application
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{
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// This is the main entry point of the application.
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static void Main (string[] args)
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{
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// if you want to use a different Application Delegate class from "AppDelegate"
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// you can specify it here.
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UIApplication.Main (args, null, "AppDelegate");
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}
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}
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}
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@ -0,0 +1,143 @@
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<?xml version="1.0" encoding="utf-8"?>
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<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<PropertyGroup>
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<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
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<Platform Condition=" '$(Platform)' == '' ">iPhoneSimulator</Platform>
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<ProjectTypeGuids>{6BC8ED88-2882-458C-8E55-DFD12B67127B};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</ProjectTypeGuids>
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<ProjectGuid>{1B40F8C5-B8CA-4F5C-8B48-61D1E8981CA9}</ProjectGuid>
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<OutputType>Exe</OutputType>
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<RootNamespace>spinemonogameexample</RootNamespace>
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<IPhoneResourcePrefix>Resources</IPhoneResourcePrefix>
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<AssemblyName>spinemonogameexample</AssemblyName>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|iPhoneSimulator' ">
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<DebugSymbols>true</DebugSymbols>
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<DebugType>full</DebugType>
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<Optimize>false</Optimize>
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<OutputPath>bin\iPhoneSimulator\Debug</OutputPath>
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<DefineConstants>DEBUG;</DefineConstants>
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<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
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<ConsolePause>false</ConsolePause>
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<MtouchLink>None</MtouchLink>
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<CodesignEntitlements>Entitlements.plist</CodesignEntitlements>
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<MtouchDebug>true</MtouchDebug>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|iPhoneSimulator' ">
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<DebugType>full</DebugType>
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<Optimize>true</Optimize>
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<OutputPath>bin\iPhoneSimulator\Release</OutputPath>
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<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
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<MtouchLink>None</MtouchLink>
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<ConsolePause>false</ConsolePause>
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<CodesignEntitlements>Entitlements.plist</CodesignEntitlements>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|iPhone' ">
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<DebugSymbols>true</DebugSymbols>
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<DebugType>full</DebugType>
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<Optimize>false</Optimize>
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<OutputPath>bin\iPhone\Debug</OutputPath>
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<DefineConstants>DEBUG;</DefineConstants>
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<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
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<ConsolePause>false</ConsolePause>
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<CodesignEntitlements>Entitlements.plist</CodesignEntitlements>
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<MtouchDebug>true</MtouchDebug>
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<CodesignKey>iPhone Developer</CodesignKey>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|iPhone' ">
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<DebugType>full</DebugType>
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<Optimize>true</Optimize>
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<OutputPath>bin\iPhone\Release</OutputPath>
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<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
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<CodesignEntitlements>Entitlements.plist</CodesignEntitlements>
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<ConsolePause>false</ConsolePause>
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<CodesignKey>iPhone Developer</CodesignKey>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Ad-Hoc|iPhone' ">
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<DebugType>full</DebugType>
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<Optimize>true</Optimize>
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<OutputPath>bin\iPhone\Ad-Hoc</OutputPath>
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<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
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<ConsolePause>false</ConsolePause>
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||||
<CodesignEntitlements>Entitlements.plist</CodesignEntitlements>
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<BuildIpa>true</BuildIpa>
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||||
<CodesignProvision>Automatic:AdHoc</CodesignProvision>
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<CodesignKey>iPhone Distribution</CodesignKey>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'AppStore|iPhone' ">
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<DebugType>full</DebugType>
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<Optimize>true</Optimize>
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||||
<OutputPath>bin\iPhone\AppStore</OutputPath>
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||||
<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
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<CodesignKey>iPhone Distribution</CodesignKey>
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||||
<CodesignEntitlements>Entitlements.plist</CodesignEntitlements>
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<ConsolePause>false</ConsolePause>
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<CodesignProvision>Automatic:AppStore</CodesignProvision>
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</PropertyGroup>
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<ItemGroup>
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<Reference Include="System" />
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<Reference Include="System.Xml" />
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<Reference Include="System.Core" />
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<Reference Include="monotouch" />
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</ItemGroup>
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<ItemGroup>
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<Folder Include="Resources\" />
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<Folder Include="data\" />
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</ItemGroup>
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<ItemGroup>
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<None Include="Info.plist" />
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<None Include="Entitlements.plist" />
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</ItemGroup>
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<ItemGroup>
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<Compile Include="Main.cs" />
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<Compile Include="AppDelegate.cs" />
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<Compile Include="..\..\..\spine-xna\example\src\ExampleGame.cs">
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<Link>ExampleGame.cs</Link>
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</Compile>
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</ItemGroup>
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<Import Project="$(MSBuildExtensionsPath)\Xamarin\iOS\Xamarin.MonoTouch.CSharp.targets" />
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<ItemGroup>
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<ProjectReference Include="..\..\..\..\MonoGame\MonoGame.Framework\MonoGame.Framework.iOS.csproj">
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||||
<Project>{DB8508BB-9849-4CC2-BC0F-8EB5DACB3C47}</Project>
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||||
<Name>MonoGame.Framework.iOS</Name>
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||||
</ProjectReference>
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||||
<ProjectReference Include="..\src\spine-monogame-xamarinstudio-ios.csproj">
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||||
<Project>{08DC311B-1F38-4CBD-B7B6-B734984A8CB3}</Project>
|
||||
<Name>spine-monogame-xamarinstudio-ios</Name>
|
||||
</ProjectReference>
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||||
</ItemGroup>
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||||
<ItemGroup>
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||||
<Content Include="..\..\..\spine-xna\example\data\goblins-ffd.atlas">
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<Link>data\goblins-ffd.atlas</Link>
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||||
</Content>
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<Content Include="..\..\..\spine-xna\example\data\goblins-ffd.json">
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<Link>data\goblins-ffd.json</Link>
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||||
</Content>
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||||
<Content Include="..\..\..\spine-xna\example\data\goblins-ffd.png">
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<Link>data\goblins-ffd.png</Link>
|
||||
</Content>
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||||
<Content Include="..\..\..\spine-xna\example\data\raptor.atlas">
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||||
<Link>data\raptor.atlas</Link>
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||||
</Content>
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||||
<Content Include="..\..\..\spine-xna\example\data\raptor.json">
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<Link>data\raptor.json</Link>
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||||
</Content>
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||||
<Content Include="..\..\..\spine-xna\example\data\raptor.png">
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<Link>data\raptor.png</Link>
|
||||
</Content>
|
||||
<Content Include="..\..\..\spine-xna\example\data\spineboy.atlas">
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<Link>data\spineboy.atlas</Link>
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</Content>
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||||
<Content Include="..\..\..\spine-xna\example\data\spineboy.json">
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||||
<Link>data\spineboy.json</Link>
|
||||
</Content>
|
||||
<Content Include="..\..\..\spine-xna\example\data\spineboy.png">
|
||||
<Link>data\spineboy.png</Link>
|
||||
</Content>
|
||||
</ItemGroup>
|
||||
</Project>
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||||
@ -0,0 +1,74 @@
|
||||
|
||||
Microsoft Visual Studio Solution File, Format Version 12.00
|
||||
# Visual Studio 2012
|
||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "spine-monogame-example", "spine-monogame-example.csproj", "{1B40F8C5-B8CA-4F5C-8B48-61D1E8981CA9}"
|
||||
EndProject
|
||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Lidgren.Network.iOS", "..\..\..\..\MonoGame\ThirdParty\Lidgren.Network\Lidgren.Network.iOS.csproj", "{734EAA48-F1CA-481A-B391-0285BC0E8B40}"
|
||||
EndProject
|
||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "MonoGame.Framework.iOS", "..\..\..\..\MonoGame\MonoGame.Framework\MonoGame.Framework.iOS.csproj", "{DB8508BB-9849-4CC2-BC0F-8EB5DACB3C47}"
|
||||
EndProject
|
||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "spine-monogame-xamarinstudio-ios", "..\src\spine-monogame-xamarinstudio-ios.csproj", "{08DC311B-1F38-4CBD-B7B6-B734984A8CB3}"
|
||||
EndProject
|
||||
Global
|
||||
GlobalSection(SolutionConfigurationPlatforms) = preSolution
|
||||
Debug|iPhoneSimulator = Debug|iPhoneSimulator
|
||||
Release|iPhoneSimulator = Release|iPhoneSimulator
|
||||
Debug|iPhone = Debug|iPhone
|
||||
Release|iPhone = Release|iPhone
|
||||
Ad-Hoc|iPhone = Ad-Hoc|iPhone
|
||||
AppStore|iPhone = AppStore|iPhone
|
||||
EndGlobalSection
|
||||
GlobalSection(ProjectConfigurationPlatforms) = postSolution
|
||||
{08DC311B-1F38-4CBD-B7B6-B734984A8CB3}.Ad-Hoc|iPhone.ActiveCfg = Release|Any CPU
|
||||
{08DC311B-1F38-4CBD-B7B6-B734984A8CB3}.Ad-Hoc|iPhone.Build.0 = Release|Any CPU
|
||||
{08DC311B-1F38-4CBD-B7B6-B734984A8CB3}.AppStore|iPhone.ActiveCfg = Release|Any CPU
|
||||
{08DC311B-1F38-4CBD-B7B6-B734984A8CB3}.AppStore|iPhone.Build.0 = Release|Any CPU
|
||||
{08DC311B-1F38-4CBD-B7B6-B734984A8CB3}.Debug|iPhone.ActiveCfg = Debug|Any CPU
|
||||
{08DC311B-1F38-4CBD-B7B6-B734984A8CB3}.Debug|iPhone.Build.0 = Debug|Any CPU
|
||||
{08DC311B-1F38-4CBD-B7B6-B734984A8CB3}.Debug|iPhoneSimulator.ActiveCfg = Debug|Any CPU
|
||||
{08DC311B-1F38-4CBD-B7B6-B734984A8CB3}.Debug|iPhoneSimulator.Build.0 = Debug|Any CPU
|
||||
{08DC311B-1F38-4CBD-B7B6-B734984A8CB3}.Release|iPhone.ActiveCfg = Release|Any CPU
|
||||
{08DC311B-1F38-4CBD-B7B6-B734984A8CB3}.Release|iPhone.Build.0 = Release|Any CPU
|
||||
{08DC311B-1F38-4CBD-B7B6-B734984A8CB3}.Release|iPhoneSimulator.ActiveCfg = Release|Any CPU
|
||||
{08DC311B-1F38-4CBD-B7B6-B734984A8CB3}.Release|iPhoneSimulator.Build.0 = Release|Any CPU
|
||||
{1B40F8C5-B8CA-4F5C-8B48-61D1E8981CA9}.Ad-Hoc|iPhone.ActiveCfg = Ad-Hoc|iPhone
|
||||
{1B40F8C5-B8CA-4F5C-8B48-61D1E8981CA9}.Ad-Hoc|iPhone.Build.0 = Ad-Hoc|iPhone
|
||||
{1B40F8C5-B8CA-4F5C-8B48-61D1E8981CA9}.AppStore|iPhone.ActiveCfg = AppStore|iPhone
|
||||
{1B40F8C5-B8CA-4F5C-8B48-61D1E8981CA9}.AppStore|iPhone.Build.0 = AppStore|iPhone
|
||||
{1B40F8C5-B8CA-4F5C-8B48-61D1E8981CA9}.Debug|iPhone.ActiveCfg = Debug|iPhone
|
||||
{1B40F8C5-B8CA-4F5C-8B48-61D1E8981CA9}.Debug|iPhone.Build.0 = Debug|iPhone
|
||||
{1B40F8C5-B8CA-4F5C-8B48-61D1E8981CA9}.Debug|iPhoneSimulator.ActiveCfg = Debug|iPhoneSimulator
|
||||
{1B40F8C5-B8CA-4F5C-8B48-61D1E8981CA9}.Debug|iPhoneSimulator.Build.0 = Debug|iPhoneSimulator
|
||||
{1B40F8C5-B8CA-4F5C-8B48-61D1E8981CA9}.Release|iPhone.ActiveCfg = Release|iPhone
|
||||
{1B40F8C5-B8CA-4F5C-8B48-61D1E8981CA9}.Release|iPhone.Build.0 = Release|iPhone
|
||||
{1B40F8C5-B8CA-4F5C-8B48-61D1E8981CA9}.Release|iPhoneSimulator.ActiveCfg = Release|iPhoneSimulator
|
||||
{1B40F8C5-B8CA-4F5C-8B48-61D1E8981CA9}.Release|iPhoneSimulator.Build.0 = Release|iPhoneSimulator
|
||||
{734EAA48-F1CA-481A-B391-0285BC0E8B40}.Ad-Hoc|iPhone.ActiveCfg = Release|Any CPU
|
||||
{734EAA48-F1CA-481A-B391-0285BC0E8B40}.Ad-Hoc|iPhone.Build.0 = Release|Any CPU
|
||||
{734EAA48-F1CA-481A-B391-0285BC0E8B40}.AppStore|iPhone.ActiveCfg = Release|Any CPU
|
||||
{734EAA48-F1CA-481A-B391-0285BC0E8B40}.AppStore|iPhone.Build.0 = Release|Any CPU
|
||||
{734EAA48-F1CA-481A-B391-0285BC0E8B40}.Debug|iPhone.ActiveCfg = Debug|Any CPU
|
||||
{734EAA48-F1CA-481A-B391-0285BC0E8B40}.Debug|iPhone.Build.0 = Debug|Any CPU
|
||||
{734EAA48-F1CA-481A-B391-0285BC0E8B40}.Debug|iPhoneSimulator.ActiveCfg = Debug|Any CPU
|
||||
{734EAA48-F1CA-481A-B391-0285BC0E8B40}.Debug|iPhoneSimulator.Build.0 = Debug|Any CPU
|
||||
{734EAA48-F1CA-481A-B391-0285BC0E8B40}.Release|iPhone.ActiveCfg = Release|Any CPU
|
||||
{734EAA48-F1CA-481A-B391-0285BC0E8B40}.Release|iPhone.Build.0 = Release|Any CPU
|
||||
{734EAA48-F1CA-481A-B391-0285BC0E8B40}.Release|iPhoneSimulator.ActiveCfg = Release|Any CPU
|
||||
{734EAA48-F1CA-481A-B391-0285BC0E8B40}.Release|iPhoneSimulator.Build.0 = Release|Any CPU
|
||||
{DB8508BB-9849-4CC2-BC0F-8EB5DACB3C47}.Ad-Hoc|iPhone.ActiveCfg = Release|iPhone
|
||||
{DB8508BB-9849-4CC2-BC0F-8EB5DACB3C47}.Ad-Hoc|iPhone.Build.0 = Release|iPhone
|
||||
{DB8508BB-9849-4CC2-BC0F-8EB5DACB3C47}.AppStore|iPhone.ActiveCfg = Release|iPhone
|
||||
{DB8508BB-9849-4CC2-BC0F-8EB5DACB3C47}.AppStore|iPhone.Build.0 = Release|iPhone
|
||||
{DB8508BB-9849-4CC2-BC0F-8EB5DACB3C47}.Debug|iPhone.ActiveCfg = Debug|iPhone
|
||||
{DB8508BB-9849-4CC2-BC0F-8EB5DACB3C47}.Debug|iPhone.Build.0 = Debug|iPhone
|
||||
{DB8508BB-9849-4CC2-BC0F-8EB5DACB3C47}.Debug|iPhoneSimulator.ActiveCfg = Debug|iPhoneSimulator
|
||||
{DB8508BB-9849-4CC2-BC0F-8EB5DACB3C47}.Debug|iPhoneSimulator.Build.0 = Debug|iPhoneSimulator
|
||||
{DB8508BB-9849-4CC2-BC0F-8EB5DACB3C47}.Release|iPhone.ActiveCfg = Release|iPhone
|
||||
{DB8508BB-9849-4CC2-BC0F-8EB5DACB3C47}.Release|iPhone.Build.0 = Release|iPhone
|
||||
{DB8508BB-9849-4CC2-BC0F-8EB5DACB3C47}.Release|iPhoneSimulator.ActiveCfg = Release|iPhoneSimulator
|
||||
{DB8508BB-9849-4CC2-BC0F-8EB5DACB3C47}.Release|iPhoneSimulator.Build.0 = Release|iPhoneSimulator
|
||||
EndGlobalSection
|
||||
GlobalSection(MonoDevelopProperties) = preSolution
|
||||
StartupItem = spine-monogame-example.csproj
|
||||
EndGlobalSection
|
||||
EndGlobal
|
||||
@ -3,8 +3,6 @@
|
||||
<PropertyGroup>
|
||||
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
|
||||
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
|
||||
<ProductVersion>8.0.30703</ProductVersion>
|
||||
<SchemaVersion>2.0</SchemaVersion>
|
||||
<ProjectGuid>{08DC311B-1F38-4CBD-B7B6-B734984A8CB3}</ProjectGuid>
|
||||
<ProjectTypeGuids>{6BC8ED88-2882-458C-8E55-DFD12B67127B};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</ProjectTypeGuids>
|
||||
<OutputType>Library</OutputType>
|
||||
|
||||
Loading…
x
Reference in New Issue
Block a user