[unity] Moved SkeletonGraphic Inspector property "Update when Invisible" to the Advanced section for consistency.

This commit is contained in:
Harald Csaszar 2020-08-06 18:41:43 +02:00
parent 978b305717
commit bb34e33aee

View File

@ -172,6 +172,7 @@ namespace Spine.Unity.Editor {
meshGeneratorSettings.isExpanded = true;
using (new SpineInspectorUtility.BoxScope()) {
EditorGUILayout.PropertyField(meshGeneratorSettings, SpineInspectorUtility.TempContent("Advanced..."), includeChildren: true);
SkeletonRendererInspector.advancedFoldout = meshGeneratorSettings.isExpanded;
@ -190,6 +191,8 @@ namespace Spine.Unity.Editor {
}
EditorGUILayout.EndHorizontal();
EditorGUILayout.PropertyField(updateWhenInvisible);
// warning box
if (isSeparationEnabledButNotMultipleRenderers) {
using (new SpineInspectorUtility.BoxScope()) {
@ -233,7 +236,6 @@ namespace Spine.Unity.Editor {
EditorGUILayout.PropertyField(unscaledTime, SpineInspectorUtility.TempContent(unscaledTime.displayName, tooltip: "If checked, this will use Time.unscaledDeltaTime to make this update independent of game Time.timeScale. Instance SkeletonGraphic.timeScale will still be applied."));
EditorGUILayout.Space();
EditorGUILayout.PropertyField(freeze);
EditorGUILayout.PropertyField(updateWhenInvisible);
EditorGUILayout.Space();
SkeletonRendererInspector.SkeletonRootMotionParameter(targets);
EditorGUILayout.Space();