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[csharp][java] Added remark about removed findBoneIndex and findSlotIndex methods to changelog. See commit dc9a6ebe.
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* Added proportional spacing mode support for path constraints.
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* Added proportional spacing mode support for path constraints.
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* Added support for uniform scaling for two bone IK.
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* Added support for uniform scaling for two bone IK.
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* Fixed applying a constraint reverting changes from other constraints.
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* Fixed applying a constraint reverting changes from other constraints.
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* **Breaking change:** Removed `SkeletonData` and `Skeleton` methods: `FindBoneIndex`, `FindSlotIndex`. Bones and slots have an `Index` field that should be used instead. Be sure to check for e.g. `bone == null` accordingly before accessing `bone.Index`.
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### Unity
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### Unity
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@ -180,6 +181,7 @@
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* Added proportional spacing mode support for path constraints.
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* Added proportional spacing mode support for path constraints.
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* Added support for uniform scaling for two bone IK.
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* Added support for uniform scaling for two bone IK.
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* Fixed applying a constraint reverting changes from other constraints.
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* Fixed applying a constraint reverting changes from other constraints.
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* **Breaking change:** Removed `SkeletonData` and `Skeleton` methods: `findBoneIndex`, `findSlotIndex`. Bones and slots have an `index` field that should be used instead.
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### libGDX
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### libGDX
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* Exposed colors in `SkeletonRendererDebug`.
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* Exposed colors in `SkeletonRendererDebug`.
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