[csharp] Ported AnimationState change

This commit is contained in:
badlogic 2017-04-10 15:48:54 +02:00
parent 293f960333
commit 7af22538e2

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@ -176,7 +176,7 @@ namespace Spine {
float mix = current.alpha;
if (current.mixingFrom != null)
mix *= ApplyMixingFrom(current, skeleton);
else if (current.trackTime >= current.trackEnd) //
else if (current.trackTime >= current.trackEnd && current.next == null) //
mix = 0; // Set to setup pose the last time the entry will be applied.
// Apply current entry.