[unity] Don't import atlas textures as Unity Sprites by default.

This commit is contained in:
pharan 2016-07-31 22:26:40 +08:00
parent 395dc5b345
commit bd7ad96bc6

View File

@ -887,6 +887,7 @@ namespace Spine.Unity.Editor {
texImporter.textureFormat = TextureImporterFormat.AutomaticTruecolor;
texImporter.mipmapEnabled = false;
texImporter.alphaIsTransparency = false;
texImporter.spriteImportMode = SpriteImportMode.None;
texImporter.maxTextureSize = 2048;
EditorUtility.SetDirty(texImporter);