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synced 2026-02-06 07:14:55 +08:00
[unity] Better nonrenderables repack handling.
Fixes : https://github.com/EsotericSoftware/spine-runtimes/issues/1132
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@ -211,6 +211,8 @@ namespace Spine.Unity.Modules.AttachmentTools {
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internal const bool UseMipMaps = false;
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internal const float DefaultScale = 0.01f;
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const int NonrenderingRegion = -1;
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public static AtlasRegion ToAtlasRegion (this Texture2D t, Material materialPropertySource, float scale = DefaultScale) {
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return t.ToAtlasRegion(materialPropertySource.shader, scale, materialPropertySource);
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}
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@ -395,7 +397,7 @@ namespace Spine.Unity.Modules.AttachmentTools {
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/// <param name = "outputAttachments">The List(Attachment) to populate with the newly created Attachment objects.</param>
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///
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/// <param name="materialPropertySource">May be null. If no Material property source is provided, no special </param>
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public static void GetRepackedAttachments (List<Attachment> sourceAttachments, List<Attachment> outputAttachments, Material materialPropertySource, out Material outputMaterial, out Texture2D outputTexture, int maxAtlasSize = 1024, int padding = 2, TextureFormat textureFormat = SpineTextureFormat, bool mipmaps = UseMipMaps, string newAssetName = "Repacked Attachments", bool clearCache = false) {
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public static void GetRepackedAttachments (List<Attachment> sourceAttachments, List<Attachment> outputAttachments, Material materialPropertySource, out Material outputMaterial, out Texture2D outputTexture, int maxAtlasSize = 1024, int padding = 2, TextureFormat textureFormat = SpineTextureFormat, bool mipmaps = UseMipMaps, string newAssetName = "Repacked Attachments", bool clearCache = false, bool useOriginalNonrenderables = true) {
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if (sourceAttachments == null) throw new System.ArgumentNullException("sourceAttachments");
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if (outputAttachments == null) throw new System.ArgumentNullException("outputAttachments");
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@ -411,9 +413,9 @@ namespace Spine.Unity.Modules.AttachmentTools {
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int newRegionIndex = 0;
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for (int i = 0, n = sourceAttachments.Count; i < n; i++) {
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var originalAttachment = sourceAttachments[i];
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var newAttachment = originalAttachment.GetClone(true);
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if (IsRenderable(newAttachment)) {
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if (IsRenderable(originalAttachment)) {
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var newAttachment = originalAttachment.GetClone(true);
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var region = newAttachment.GetRegion();
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int existingIndex;
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if (existingRegions.TryGetValue(region, out existingIndex)) {
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@ -427,6 +429,9 @@ namespace Spine.Unity.Modules.AttachmentTools {
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}
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outputAttachments[i] = newAttachment;
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} else {
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outputAttachments[i] = useOriginalNonrenderables ? originalAttachment : originalAttachment.GetClone(true);
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regionIndexes.Add(NonrenderingRegion); // Output attachments pairs with regionIndexes list 1:1. Pad with a sentinel if the attachment doesn't have a region.
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}
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}
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@ -460,7 +465,8 @@ namespace Spine.Unity.Modules.AttachmentTools {
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// Map the cloned attachments to the repacked atlas.
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for (int i = 0, n = outputAttachments.Count; i < n; i++) {
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var a = outputAttachments[i];
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a.SetRegion(repackedRegions[regionIndexes[i]]);
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if (IsRenderable(a))
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a.SetRegion(repackedRegions[regionIndexes[i]]);
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}
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// Clean up.
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@ -474,14 +480,14 @@ namespace Spine.Unity.Modules.AttachmentTools {
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/// <summary>
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/// Creates and populates a duplicate skin with cloned attachments that are backed by a new packed texture atlas comprised of all the regions from the original skin.</summary>
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/// <remarks>No Spine.Atlas object is created so there is no way to find AtlasRegions except through the Attachments using them.</remarks>
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public static Skin GetRepackedSkin (this Skin o, string newName, Material materialPropertySource, out Material outputMaterial, out Texture2D outputTexture, int maxAtlasSize = 1024, int padding = 2, TextureFormat textureFormat = SpineTextureFormat, bool mipmaps = UseMipMaps) {
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return GetRepackedSkin(o, newName, materialPropertySource.shader, out outputMaterial, out outputTexture, maxAtlasSize, padding, textureFormat, mipmaps, materialPropertySource);
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public static Skin GetRepackedSkin (this Skin o, string newName, Material materialPropertySource, out Material outputMaterial, out Texture2D outputTexture, int maxAtlasSize = 1024, int padding = 2, TextureFormat textureFormat = SpineTextureFormat, bool mipmaps = UseMipMaps, bool useOriginalNonrenderables = true) {
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return GetRepackedSkin(o, newName, materialPropertySource.shader, out outputMaterial, out outputTexture, maxAtlasSize, padding, textureFormat, mipmaps, materialPropertySource, useOriginalNonrenderables);
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}
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/// <summary>
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/// Creates and populates a duplicate skin with cloned attachments that are backed by a new packed texture atlas comprised of all the regions from the original skin.</summary>
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/// <remarks>No Spine.Atlas object is created so there is no way to find AtlasRegions except through the Attachments using them.</remarks>
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public static Skin GetRepackedSkin (this Skin o, string newName, Shader shader, out Material outputMaterial, out Texture2D outputTexture, int maxAtlasSize = 1024, int padding = 2, TextureFormat textureFormat = SpineTextureFormat, bool mipmaps = UseMipMaps, Material materialPropertySource = null, bool clearCache = false) {
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public static Skin GetRepackedSkin (this Skin o, string newName, Shader shader, out Material outputMaterial, out Texture2D outputTexture, int maxAtlasSize = 1024, int padding = 2, TextureFormat textureFormat = SpineTextureFormat, bool mipmaps = UseMipMaps, Material materialPropertySource = null, bool clearCache = false, bool useOriginalNonrenderables = true) {
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if (o == null) throw new System.NullReferenceException("Skin was null");
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var skinAttachments = o.Attachments;
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var newSkin = new Skin(newName);
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@ -495,10 +501,13 @@ namespace Spine.Unity.Modules.AttachmentTools {
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var texturesToPack = new List<Texture2D>();
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var originalRegions = new List<AtlasRegion>();
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int newRegionIndex = 0;
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foreach (var kvp in skinAttachments) {
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var newAttachment = kvp.Value.GetClone(true);
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if (IsRenderable(newAttachment)) {
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foreach (var skinEntry in skinAttachments) {
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var originalKey = skinEntry.Key;
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var originalAttachment = skinEntry.Value;
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Attachment newAttachment;
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if (IsRenderable(originalAttachment)) {
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newAttachment = originalAttachment.GetClone(true);
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var region = newAttachment.GetRegion();
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int existingIndex;
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if (existingRegions.TryGetValue(region, out existingIndex)) {
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@ -512,9 +521,10 @@ namespace Spine.Unity.Modules.AttachmentTools {
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}
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repackedAttachments.Add(newAttachment);
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}
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var key = kvp.Key;
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newSkin.AddAttachment(key.slotIndex, key.name, newAttachment);
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newSkin.AddAttachment(originalKey.slotIndex, originalKey.name, newAttachment);
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} else {
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newSkin.AddAttachment(originalKey.slotIndex, originalKey.name, useOriginalNonrenderables ? originalAttachment : originalAttachment.GetClone(true));
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}
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}
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// Fill a new texture with the collected attachment textures.
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@ -546,7 +556,8 @@ namespace Spine.Unity.Modules.AttachmentTools {
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// Map the cloned attachments to the repacked atlas.
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for (int i = 0, n = repackedAttachments.Count; i < n; i++) {
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var a = repackedAttachments[i];
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a.SetRegion(repackedRegions[regionIndexes[i]]);
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if (IsRenderable(a))
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a.SetRegion(repackedRegions[regionIndexes[i]]);
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}
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// Clean up.
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