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[cpp] 4.3 porting WIP
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@ -195,7 +195,7 @@ RenderCommand *SkeletonRenderer::render(Skeleton &skeleton) {
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}
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}
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worldVertices->setSize(mesh->getWorldVerticesLength(), 0);
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worldVertices->setSize(mesh->getWorldVerticesLength(), 0);
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mesh->computeWorldVertices(slot, 0, mesh->getWorldVerticesLength(), worldVertices->buffer(), 0, 2);
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mesh->computeWorldVertices(skeleton, slot, 0, mesh->getWorldVerticesLength(), worldVertices->buffer(), 0, 2);
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verticesCount = (int32_t) (mesh->getWorldVerticesLength() >> 1);
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verticesCount = (int32_t) (mesh->getWorldVerticesLength() >> 1);
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uvs = &mesh->getUVs();
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uvs = &mesh->getUVs();
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indices = &mesh->getTriangles();
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indices = &mesh->getTriangles();
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