mirror of
https://github.com/EsotericSoftware/spine-runtimes.git
synced 2025-12-21 01:36:02 +08:00
Merge pull request #101 from ThirdNerve/issue100
Issue #100 Used the AtlasRegion page RenderObject as the Texture2D to draw the skeleton with
This commit is contained in:
commit
c0fe9d89ed
@ -77,7 +77,8 @@ namespace Spine {
|
|||||||
RegionAttachment regionAttachment = slot.Attachment as RegionAttachment;
|
RegionAttachment regionAttachment = slot.Attachment as RegionAttachment;
|
||||||
if (regionAttachment != null) {
|
if (regionAttachment != null) {
|
||||||
SpriteBatchItem item = batcher.CreateBatchItem();
|
SpriteBatchItem item = batcher.CreateBatchItem();
|
||||||
item.Texture = (Texture2D)regionAttachment.RendererObject;
|
AtlasRegion region = (AtlasRegion)regionAttachment.RendererObject;
|
||||||
|
item.Texture = (Texture2D)region.page.rendererObject;
|
||||||
|
|
||||||
byte r = (byte)(skeleton.R * slot.R * 255);
|
byte r = (byte)(skeleton.R * slot.R * 255);
|
||||||
byte g = (byte)(skeleton.G * slot.G * 255);
|
byte g = (byte)(skeleton.G * slot.G * 255);
|
||||||
|
|||||||
Loading…
x
Reference in New Issue
Block a user