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Merge pull request #101 from ThirdNerve/issue100
Issue #100 Used the AtlasRegion page RenderObject as the Texture2D to draw the skeleton with
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@ -77,7 +77,8 @@ namespace Spine {
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RegionAttachment regionAttachment = slot.Attachment as RegionAttachment;
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if (regionAttachment != null) {
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SpriteBatchItem item = batcher.CreateBatchItem();
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item.Texture = (Texture2D)regionAttachment.RendererObject;
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AtlasRegion region = (AtlasRegion)regionAttachment.RendererObject;
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item.Texture = (Texture2D)region.page.rendererObject;
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byte r = (byte)(skeleton.R * slot.R * 255);
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byte g = (byte)(skeleton.G * slot.G * 255);
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