Merge pull request #101 from ThirdNerve/issue100

Issue #100 Used the AtlasRegion page RenderObject as the Texture2D to draw the skeleton with
This commit is contained in:
Nathan Sweet 2013-08-07 02:06:38 -07:00
commit c0fe9d89ed

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@ -77,7 +77,8 @@ namespace Spine {
RegionAttachment regionAttachment = slot.Attachment as RegionAttachment;
if (regionAttachment != null) {
SpriteBatchItem item = batcher.CreateBatchItem();
item.Texture = (Texture2D)regionAttachment.RendererObject;
AtlasRegion region = (AtlasRegion)regionAttachment.RendererObject;
item.Texture = (Texture2D)region.page.rendererObject;
byte r = (byte)(skeleton.R * slot.R * 255);
byte g = (byte)(skeleton.G * slot.G * 255);