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https://github.com/EsotericSoftware/spine-runtimes.git
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[unity] Minor cleanup.
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@ -29,7 +29,7 @@
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*****************************************************************************/
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*****************************************************************************/
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namespace Spine.Unity {
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namespace Spine.Unity {
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public delegate void UpdateBonesDelegate (ISkeletonAnimation animatedSkeletonComponent);
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public delegate void UpdateBonesDelegate (ISkeletonAnimation animated);
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/// <summary>A Spine-Unity Component that animates a Skeleton but not necessarily with a Spine.AnimationState.</summary>
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/// <summary>A Spine-Unity Component that animates a Skeleton but not necessarily with a Spine.AnimationState.</summary>
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public interface ISkeletonAnimation {
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public interface ISkeletonAnimation {
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@ -30,9 +30,6 @@
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// Contributed by: Mitch Thompson
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// Contributed by: Mitch Thompson
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using System;
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using System.IO;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine;
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using Spine;
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using Spine;
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@ -28,8 +28,9 @@
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* POSSIBILITY OF SUCH DAMAGE.
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* POSSIBILITY OF SUCH DAMAGE.
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*****************************************************************************/
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*****************************************************************************/
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// Contributed by: Mitch Thompson
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using UnityEngine;
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using UnityEngine;
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using System.Collections;
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namespace Spine.Unity {
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namespace Spine.Unity {
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[RequireComponent(typeof(SkeletonUtilityBone)), ExecuteInEditMode]
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[RequireComponent(typeof(SkeletonUtilityBone)), ExecuteInEditMode]
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