[libgdx] Refactored clipping code to take array, offset, stride, added triangulation and barycentric interpolation of UVs.

This commit is contained in:
badlogic 2017-03-27 16:52:58 +02:00
parent b3ac8a7f72
commit c73971eb4c
2 changed files with 98 additions and 11 deletions

View File

@ -1,6 +1,8 @@
package com.esotericsoftware.spine; package com.esotericsoftware.spine;
import javax.management.BadBinaryOpValueExpException;
import org.lwjgl.opengl.GL11; import org.lwjgl.opengl.GL11;
import com.badlogic.gdx.ApplicationAdapter; import com.badlogic.gdx.ApplicationAdapter;
@ -11,29 +13,45 @@ import com.badlogic.gdx.backends.lwjgl.LwjglApplicationConfiguration;
import com.badlogic.gdx.graphics.Color; import com.badlogic.gdx.graphics.Color;
import com.badlogic.gdx.graphics.GL20; import com.badlogic.gdx.graphics.GL20;
import com.badlogic.gdx.graphics.OrthographicCamera; import com.badlogic.gdx.graphics.OrthographicCamera;
import com.badlogic.gdx.graphics.Texture;
import com.badlogic.gdx.graphics.g2d.PolygonSpriteBatch;
import com.badlogic.gdx.graphics.glutils.ShapeRenderer; import com.badlogic.gdx.graphics.glutils.ShapeRenderer;
import com.badlogic.gdx.graphics.glutils.ShapeRenderer.ShapeType; import com.badlogic.gdx.graphics.glutils.ShapeRenderer.ShapeType;
import com.badlogic.gdx.math.Vector3; import com.badlogic.gdx.math.Vector3;
import com.badlogic.gdx.utils.FloatArray; import com.badlogic.gdx.utils.FloatArray;
import com.badlogic.gdx.utils.ShortArray;
import com.esotericsoftware.spine.utils.SutherlandHodgmanClipper; import com.esotericsoftware.spine.utils.SutherlandHodgmanClipper;
public class SoftwareClippingTest extends ApplicationAdapter { public class SoftwareClippingTest extends ApplicationAdapter {
OrthographicCamera sceneCamera; OrthographicCamera sceneCamera;
ShapeRenderer shapes; ShapeRenderer shapes;
PolygonSpriteBatch polyBatcher;
Texture image;
float[] triangle = {100, 100, 300, 100, 200, 300}; float[] triangleOutline = { 100, 100, 300, 100, 200, 300 };
float[] triangle = {
100, 100, Color.WHITE.toFloatBits(), 0, 1,
300, 100, Color.WHITE.toFloatBits(), 1, 1,
200, 300, Color.WHITE.toFloatBits(), 0.5f, 0
};
short[] triangleIndices = { 0, 1, 2 };
FloatArray clippingPolygon = new FloatArray(); FloatArray clippingPolygon = new FloatArray();
FloatArray clippedPolygon = new FloatArray(); FloatArray clippedPolygon = new FloatArray();
FloatArray clippedPolygonVertices = new FloatArray();
ShortArray clippedPolygonIndices = new ShortArray();
boolean isCreatingClippingArea = false; boolean isCreatingClippingArea = false;
Vector3 tmp = new Vector3(); Vector3 tmp = new Vector3();
SutherlandHodgmanClipper clipper; SutherlandHodgmanClipper clipper;
@Override @Override
public void create () { public void create () {
sceneCamera = new OrthographicCamera(); sceneCamera = new OrthographicCamera();
shapes = new ShapeRenderer(); shapes = new ShapeRenderer();
polyBatcher = new PolygonSpriteBatch();
clipper = new SutherlandHodgmanClipper(); clipper = new SutherlandHodgmanClipper();
image = new Texture("skin/skin.png");
} }
@Override @Override
@ -73,11 +91,23 @@ public class SoftwareClippingTest extends ApplicationAdapter {
private void renderScene () { private void renderScene () {
sceneCamera.update(); sceneCamera.update();
shapes.setProjectionMatrix(sceneCamera.combined); shapes.setProjectionMatrix(sceneCamera.combined);
polyBatcher.setProjectionMatrix(sceneCamera.combined);
polyBatcher.begin();
polyBatcher.disableBlending();
if (clippedPolygon.size == 0) {
polyBatcher.draw(image, triangle, 0, 15, triangleIndices, 0, 3);
} else {
polyBatcher.draw(image, clippedPolygonVertices.items, 0, clippedPolygonVertices.size, clippedPolygonIndices.items, 0, clippedPolygonIndices.size);
}
polyBatcher.end();
shapes.begin(ShapeType.Line); shapes.begin(ShapeType.Line);
// triangle // triangle
shapes.setColor(Color.GREEN); shapes.setColor(Color.GREEN);
shapes.polygon(triangle); shapes.polygon(triangleOutline);
// clipped polygons // clipped polygons
shapes.setColor(Color.RED); shapes.setColor(Color.RED);
@ -146,10 +176,54 @@ public class SoftwareClippingTest extends ApplicationAdapter {
} }
private void clip () { private void clip () {
FloatArray input = new FloatArray(); boolean clipped = clipper.clip(triangle, 0, triangle.length, 5, clippingPolygon, clippedPolygon);
input.addAll(triangle, 0, triangle.length); System.out.println("Clipped: " + clipped);
clippedPolygon.clear(); if (clipped) {
System.out.println("Clipped: " + (clipper.clip(input, clippingPolygon, clippedPolygon) != null)); clippedPolygonVertices.clear();
clippedPolygonIndices.clear();
float x1 = triangle[0];
float y1 = triangle[1];
float x2 = triangle[5];
float y2 = triangle[6];
float x3 = triangle[10];
float y3 = triangle[11];
float d0 = y2 - y3;
float d1 = x3 - x2;
float d2 = x1 - x3;
float d3 = y1 - y3;
float d4 = y3 - y1;
float denom = 1 / (d0 * d2 + d1 * d3);
// triangulate by creating a triangle fan, duplicate vertices
float color = Color.WHITE.toFloatBits();
for (int i = 0; i < clippedPolygon.size; i+=2) {
float x = clippedPolygon.get(i);
float y = clippedPolygon.get(i + 1);
float a = (d0 * (x - x3) + d1 * (y - y3)) * denom;
float b = (d4 * (x - x3) + d2 * (y - y3)) * denom;
float c = 1.0f - a - b;
float u = triangle[3] * a + triangle[8] * b + triangle[13] * c;
float v = triangle[4] * a + triangle[9] * b + triangle[14] * c;
clippedPolygonVertices.add(x);
clippedPolygonVertices.add(y);
clippedPolygonVertices.add(color);
clippedPolygonVertices.add(u);
clippedPolygonVertices.add(v);
}
for (int i = 1; i < (clippedPolygon.size >> 1) - 1; i++) {
clippedPolygonIndices.add(0);
clippedPolygonIndices.add(i);
clippedPolygonIndices.add(i + 1);
}
} else {
clippedPolygon.clear();
}
} }
public static void main (String[] args) { public static void main (String[] args) {

View File

@ -7,13 +7,26 @@ import com.badlogic.gdx.utils.FloatArray;
public class SutherlandHodgmanClipper { public class SutherlandHodgmanClipper {
Vector2 tmp = new Vector2(); Vector2 tmp = new Vector2();
final FloatArray scratch = new FloatArray();
public FloatArray clip (FloatArray input, FloatArray clippingArea, FloatArray output) { /**
* Clips the input triangle against the convex clipping area. If the triangle lies entirely
* within the clipping area, false is returned.
*/
public boolean clip (float[] triangle, int offset, int length, int stride, FloatArray clippingArea, FloatArray output) {
boolean isClockwise = clockwise(clippingArea); boolean isClockwise = clockwise(clippingArea);
FloatArray originalOutput = output; FloatArray originalOutput = output;
boolean clipped = false; boolean clipped = false;
FloatArray input = scratch;
input.clear();
for (int i = offset; i < offset + length; i+= stride) {
input.add(triangle[i]);
input.add(triangle[i + 1]);
}
output.clear();
for (int i = 0; i < clippingArea.size; i += 2) { for (int i = 0; i < clippingArea.size; i += 2) {
float edgeX = clippingArea.items[i]; float edgeX = clippingArea.items[i];
float edgeY = clippingArea.items[i + 1]; float edgeY = clippingArea.items[i + 1];
@ -40,8 +53,8 @@ public class SutherlandHodgmanClipper {
System.out.println("\tinput " + j / 2 + ": (" + inputX + ", " + inputY + ")-(" + inputX2 + ", " + inputY2 + ")"); System.out.println("\tinput " + j / 2 + ": (" + inputX + ", " + inputY + ")-(" + inputX2 + ", " + inputY2 + ")");
int side = Intersector.pointLineSide(edgeX2, edgeY2, edgeX, edgeY, inputX, inputY); int side = pointLineSide(edgeX2, edgeY2, edgeX, edgeY, inputX, inputY);
int side2 = Intersector.pointLineSide(edgeX2, edgeY2, edgeX, edgeY, inputX2, inputY2); int side2 = pointLineSide(edgeX2, edgeY2, edgeX, edgeY, inputX2, inputY2);
System.out.println("\tv1: " + (side < 0 ? "outside" : "inside" ) + ", v2: " + (side2 < 0 ? "outside" : "inside")); System.out.println("\tv1: " + (side < 0 ? "outside" : "inside" ) + ", v2: " + (side2 < 0 ? "outside" : "inside"));
// v1 inside, v2 inside // v1 inside, v2 inside
@ -89,7 +102,7 @@ public class SutherlandHodgmanClipper {
originalOutput.addAll(output.items, 0, output.size); originalOutput.addAll(output.items, 0, output.size);
} }
return clipped ? output : null; return clipped;
} }
private int pointLineSide(float lineX, float lineY, float lineX2, float lineY2, float pointX, float pointY) { private int pointLineSide(float lineX, float lineY, float lineX2, float lineY2, float pointX, float pointY) {