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https://github.com/EsotericSoftware/spine-runtimes.git
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Merge branch '3.6' into 3.7-beta
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commit
c986050b36
@ -33,7 +33,7 @@ using System;
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using UnityEngine;
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using Spine;
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// TODO: handle TPackerCW flip mode (probably not swap uv horizontaly)
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// MITCH: handle TPackerCW flip mode (probably not swap uv horizontaly)
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namespace Spine.Unity.TK2D {
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public class SpriteCollectionAttachmentLoader : AttachmentLoader {
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private tk2dSpriteCollectionData sprites;
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@ -144,6 +144,14 @@ namespace Spine.Unity.TK2D {
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public PathAttachment NewPathAttachment (Skin skin, string name) {
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return new PathAttachment(name);
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}
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public PointAttachment NewPointAttachment (Skin skin, string name) {
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return new PointAttachment(name);
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}
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public ClippingAttachment NewClippingAttachment (Skin skin, string name) {
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return new ClippingAttachment(name);
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}
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}
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}
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#endif
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