zSpacing defaults to 0.

This commit is contained in:
NathanSweet 2014-02-13 12:25:12 +01:00
parent 6e3a254aac
commit c9aabe4c63
2 changed files with 2 additions and 2 deletions

View File

@ -42,7 +42,7 @@ public class SkeletonComponent : MonoBehaviour {
public float timeScale = 1;
public bool calculateNormals;
public bool calculateTangents;
public float zSpacing = 0.1f;
public float zSpacing;
private MeshFilter meshFilter;
private Mesh mesh, mesh1, mesh2;
private bool useMesh1;

View File

@ -42,7 +42,7 @@ public class SkeletonComponent : MonoBehaviour {
public float timeScale = 1;
public bool calculateNormals;
public bool calculateTangents;
public float zSpacing = 0.1f;
public float zSpacing;
private MeshFilter meshFilter;
private Mesh mesh, mesh1, mesh2;
private bool useMesh1;