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zSpacing defaults to 0.
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@ -42,7 +42,7 @@ public class SkeletonComponent : MonoBehaviour {
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public float timeScale = 1;
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public bool calculateNormals;
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public bool calculateTangents;
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public float zSpacing = 0.1f;
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public float zSpacing;
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private MeshFilter meshFilter;
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private Mesh mesh, mesh1, mesh2;
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private bool useMesh1;
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@ -42,7 +42,7 @@ public class SkeletonComponent : MonoBehaviour {
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public float timeScale = 1;
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public bool calculateNormals;
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public bool calculateTangents;
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public float zSpacing = 0.1f;
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public float zSpacing;
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private MeshFilter meshFilter;
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private Mesh mesh, mesh1, mesh2;
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private bool useMesh1;
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