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Fixed single bone IK when a parent is scaled negatively.
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@ -125,6 +125,7 @@ public class IkConstraint implements Updatable {
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float parentRotation = bone.parent == null ? 0 : bone.parent.getWorldRotationX();
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float rotation = bone.rotation;
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float rotationIK = atan2(targetY - bone.worldY, targetX - bone.worldX) * radDeg - parentRotation;
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if (bone.worldSignX != bone.worldSignY) rotationIK = 360 - rotationIK;
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if (rotationIK > 180)
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rotationIK -= 360;
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else if (rotationIK < -180) rotationIK += 360;
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