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[unity] Added/updated HelpUrl of Spine components, now pointing to proper sections of online spine-unity doc.
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@ -43,6 +43,7 @@ namespace Spine.Unity {
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[ExecuteInEditMode]
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#endif
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[AddComponentMenu("Spine/BoneFollower")]
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[HelpURL("http://esotericsoftware.com/spine-unity#BoneFollower")]
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public class BoneFollower : MonoBehaviour {
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#region Inspector
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@ -42,6 +42,7 @@ namespace Spine.Unity {
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#endif
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[DisallowMultipleComponent]
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[AddComponentMenu("Spine/UI/BoneFollowerGraphic")]
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[HelpURL("http://esotericsoftware.com/spine-unity#BoneFollowerGraphic")]
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public class BoneFollowerGraphic : MonoBehaviour {
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public SkeletonGraphic skeletonGraphic;
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public SkeletonGraphic SkeletonGraphic {
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@ -41,6 +41,7 @@ namespace Spine.Unity {
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[ExecuteInEditMode]
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#endif
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[AddComponentMenu("Spine/Point Follower")]
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[HelpURL("http://esotericsoftware.com/spine-unity#PointFollower")]
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public class PointFollower : MonoBehaviour, IHasSkeletonRenderer, IHasSkeletonComponent {
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[SerializeField] public SkeletonRenderer skeletonRenderer;
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@ -45,6 +45,7 @@ namespace Spine.Unity {
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/// For <c>SkeletonAnimation</c> or <c>SkeletonGraphic</c> please use
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/// <see cref="SkeletonRootMotion">SkeletonRootMotion</see> instead.
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/// </remarks>
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[HelpURL("http://esotericsoftware.com/spine-unity#SkeletonMecanimRootMotion")]
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public class SkeletonMecanimRootMotion : SkeletonRootMotionBase {
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#region Inspector
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const int DefaultMecanimLayerFlags = -1;
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@ -46,6 +46,7 @@ namespace Spine.Unity {
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/// For <c>SkeletonMecanim</c> please use
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/// <see cref="SkeletonMecanimRootMotion">SkeletonMecanimRootMotion</see> instead.
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/// </remarks>
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[HelpURL("http://esotericsoftware.com/spine-unity#SkeletonRootMotion")]
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public class SkeletonRootMotion : SkeletonRootMotionBase {
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#region Inspector
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const int DefaultAnimationTrackFlags = -1;
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@ -41,6 +41,7 @@ namespace Spine.Unity {
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[ExecuteInEditMode]
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#endif
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[AddComponentMenu("Spine/SkeletonAnimation")]
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[HelpURL("http://esotericsoftware.com/spine-unity#SkeletonAnimation-Component")]
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public class SkeletonAnimation : SkeletonRenderer, ISkeletonAnimation, IAnimationStateComponent {
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#region IAnimationStateComponent
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@ -43,6 +43,7 @@ namespace Spine.Unity {
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#endif
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[RequireComponent(typeof(CanvasRenderer), typeof(RectTransform)), DisallowMultipleComponent]
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[AddComponentMenu("Spine/SkeletonGraphic (Unity UI Canvas)")]
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[HelpURL("http://esotericsoftware.com/spine-unity#SkeletonGraphic-Component")]
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public class SkeletonGraphic : MaskableGraphic, ISkeletonComponent, IAnimationStateComponent, ISkeletonAnimation, IHasSkeletonDataAsset {
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#region Inspector
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@ -32,6 +32,7 @@ using System.Collections.Generic;
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namespace Spine.Unity {
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[RequireComponent(typeof(Animator))]
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[HelpURL("http://esotericsoftware.com/spine-unity#SkeletonMecanim-Component")]
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public class SkeletonMecanim : SkeletonRenderer, ISkeletonAnimation {
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[SerializeField] protected MecanimTranslator translator;
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@ -31,6 +31,7 @@ using UnityEngine;
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namespace Spine.Unity {
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[RequireComponent(typeof(MeshRenderer), typeof(MeshFilter))]
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[HelpURL("http://esotericsoftware.com/spine-unity#SkeletonRenderSeparator")]
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public class SkeletonPartsRenderer : MonoBehaviour {
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#region Properties
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@ -42,7 +42,7 @@ namespace Spine.Unity {
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#else
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[ExecuteInEditMode]
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#endif
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[HelpURL("http://esotericsoftware.com/spine-unity-skeletonrenderseparator")]
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[HelpURL("http://esotericsoftware.com/spine-unity#SkeletonRenderSeparator")]
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public class SkeletonRenderSeparator : MonoBehaviour {
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public const int DefaultSortingOrderIncrement = 5;
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@ -53,7 +53,7 @@ namespace Spine.Unity {
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[ExecuteInEditMode]
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#endif
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[RequireComponent(typeof(MeshFilter), typeof(MeshRenderer)), DisallowMultipleComponent]
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[HelpURL("http://esotericsoftware.com/spine-unity-rendering")]
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[HelpURL("http://esotericsoftware.com/spine-unity#SkeletonRenderer-Component")]
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public class SkeletonRenderer : MonoBehaviour, ISkeletonComponent, IHasSkeletonDataAsset {
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public SkeletonDataAsset skeletonDataAsset;
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@ -41,6 +41,7 @@ namespace Spine.Unity {
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#else
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[ExecuteInEditMode]
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#endif
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[HelpURL("http://esotericsoftware.com/spine-unity#SkeletonGraphicCustomMaterials")]
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public class SkeletonGraphicCustomMaterials : MonoBehaviour {
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#region Inspector
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@ -44,6 +44,7 @@ namespace Spine.Unity {
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#else
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[ExecuteInEditMode]
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#endif
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[HelpURL("http://esotericsoftware.com/spine-unity#SkeletonRendererCustomMaterials")]
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public class SkeletonRendererCustomMaterials : MonoBehaviour {
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#region Inspector
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@ -42,6 +42,7 @@ namespace Spine.Unity {
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[ExecuteInEditMode]
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#endif
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[RequireComponent(typeof(ISkeletonAnimation))]
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[HelpURL("http://esotericsoftware.com/spine-unity#SkeletonUtility")]
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public sealed class SkeletonUtility : MonoBehaviour {
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#region BoundingBoxAttachment
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@ -41,6 +41,7 @@ namespace Spine.Unity {
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[ExecuteInEditMode]
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#endif
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[AddComponentMenu("Spine/SkeletonUtilityBone")]
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[HelpURL("http://esotericsoftware.com/spine-unity#SkeletonUtilityBone")]
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public class SkeletonUtilityBone : MonoBehaviour {
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public enum Mode {
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Follow,
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@ -41,6 +41,7 @@ namespace Spine.Unity {
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[ExecuteInEditMode]
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#endif
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[RequireComponent(typeof(SkeletonUtilityBone))]
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[HelpURL("http://esotericsoftware.com/spine-unity#SkeletonUtilityConstraint")]
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public abstract class SkeletonUtilityConstraint : MonoBehaviour {
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protected SkeletonUtilityBone bone;
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