[godot] Fix cpu count in templates script.

This commit is contained in:
badlogic 2022-07-01 14:56:45 +02:00
parent ad989bae1e
commit cd54ced15a

View File

@ -31,7 +31,7 @@ if [ "$OSTYPE" = "msys" ]; then
elif [[ "$OSTYPE" = "darwin"* ]]; then elif [[ "$OSTYPE" = "darwin"* ]]; then
cpus=$(sysctl -n hw.logicalcpu) cpus=$(sysctl -n hw.logicalcpu)
else else
cpus=$(grep ^cpu\\scores /proc/cpuinfo | uniq | awk '{print $4}') cpus=$(grep -c ^processor /proc/cpuinfo)
fi fi
pushd ../godot pushd ../godot
@ -110,8 +110,8 @@ elif [ "$platform" = "android" ]; then
./gradlew generateGodotTemplates ./gradlew generateGodotTemplates
popd popd
elif [ "$platform" = "linux" ]; then elif [ "$platform" = "linux" ]; then
echo "Unknown platform: $platform" scons platform=x11 tools=no target=release bits=64 custom_modules="../spine_godot" --jobs=$cpus
exit 1 scons platform=x11 tools=no target=release_debug bits=64 custom_modules="../spine_godot" --jobs=$cpus
else else
echo "Unknown platform: $platform" echo "Unknown platform: $platform"
exit 1 exit 1