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[runtimes] Fix formatting.
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@ -114,7 +114,8 @@ void DeformTimeline::apply(Skeleton &skeleton, float lastTime, float time, Vecto
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}
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}
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case MixBlend_Replace:
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case MixBlend_Add: {}
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case MixBlend_Add: {
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}
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}
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return;
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}
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@ -119,7 +119,7 @@ export class SpineCanvas {
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}
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/** Clears the canvas with the given color. The color values are given in the range [0,1]. */
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clear(r: number, g: number, b: number, a: number) {
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clear (r: number, g: number, b: number, a: number) {
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this.gl.clearColor(r, g, b, a);
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this.gl.clear(this.gl.COLOR_BUFFER_BIT);
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}
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