Scale mix for path constraints.

This commit is contained in:
NathanSweet 2016-05-29 02:33:14 +02:00
parent 05b3e66dc0
commit cdbc878f31
7 changed files with 299 additions and 253 deletions

View File

@ -874,20 +874,23 @@ public class Animation {
}
static public class PathConstraintTimeline extends CurveTimeline {
static private final int PREV_TIME = -4;
static private final int PREV_POSITION = -3;
static private final int PREV_ROTATE_MIX = -2;
static private final int PREV_TRANSLATE_MIX = -1;
static private final int PREV_TIME = -5;
static private final int PREV_POSITION = -4;
static private final int PREV_ROTATE_MIX = -3;
static private final int PREV_TRANSLATE_MIX = -2;
static private final int PREV_SCALE_MIX = -1;
static private final int POSITION = 1;
static private final int ROTATE_MIX = 2;
static private final int TRANSLATE_MIX = 3;
static private final int SCALE_MIX = 4;
int pathConstraintIndex;
private final float[] frames; // time, rotate mix, translate mix, scale mix, shear mix, ...
public PathConstraintTimeline (int frameCount) {
super(frameCount);
frames = new float[frameCount * 4];
frames = new float[frameCount * 5];
}
public void setPathConstraintIndex (int index) {
@ -903,12 +906,13 @@ public class Animation {
}
/** Sets the time, position, and mixes of the specified keyframe. */
public void setFrame (int frameIndex, float time, float position, float rotateMix, float translateMix) {
frameIndex *= 4;
public void setFrame (int frameIndex, float time, float position, float rotateMix, float translateMix, float scaleMix) {
frameIndex *= 5;
frames[frameIndex] = time;
frames[frameIndex + 1] = position;
frames[frameIndex + 2] = rotateMix;
frames[frameIndex + 3] = translateMix;
frames[frameIndex + 4] = scaleMix;
}
public void apply (Skeleton skeleton, float lastTime, float time, Array<Event> events, float alpha) {
@ -917,27 +921,30 @@ public class Animation {
PathConstraint constraint = skeleton.pathConstraints.get(pathConstraintIndex);
if (time >= frames[frames.length - 4]) { // Time is after last frame.
if (time >= frames[frames.length - 5]) { // Time is after last frame.
int i = frames.length - 1;
constraint.position += (frames[i - 2] - constraint.position) * alpha;
constraint.rotateMix += (frames[i - 1] - constraint.rotateMix) * alpha;
constraint.translateMix += (frames[i] - constraint.translateMix) * alpha;
constraint.position += (frames[i - 3] - constraint.position) * alpha;
constraint.rotateMix += (frames[i - 2] - constraint.rotateMix) * alpha;
constraint.translateMix += (frames[i - 1] - constraint.translateMix) * alpha;
constraint.scaleMix += (frames[i] - constraint.scaleMix) * alpha;
return;
}
// Interpolate between the previous frame and the current frame.
int frame = binarySearch(frames, time, 4);
int frame = binarySearch(frames, time, 5);
float frameTime = frames[frame];
float percent = MathUtils.clamp(1 - (time - frameTime) / (frames[frame + PREV_TIME] - frameTime), 0, 1);
percent = getCurvePercent(frame / 4 - 1, percent);
percent = getCurvePercent(frame / 5 - 1, percent);
float position = frames[frame + PREV_POSITION];
float rotate = frames[frame + PREV_ROTATE_MIX];
float translate = frames[frame + PREV_TRANSLATE_MIX];
float scale = frames[frame + PREV_SCALE_MIX];
constraint.position += (position + (frames[frame + POSITION] - position) * percent - constraint.position) * alpha;
constraint.rotateMix += (rotate + (frames[frame + ROTATE_MIX] - rotate) * percent - constraint.rotateMix) * alpha;
constraint.translateMix += (translate + (frames[frame + TRANSLATE_MIX] - translate) * percent - constraint.translateMix)
* alpha;
constraint.scaleMix += (scale + (frames[frame + SCALE_MIX] - scale) * percent - constraint.scaleMix) * alpha;
}
}
}

View File

@ -3,7 +3,6 @@ package com.esotericsoftware.spine;
import static com.badlogic.gdx.math.MathUtils.*;
import com.badlogic.gdx.math.Vector2;
import com.badlogic.gdx.utils.Array;
import com.badlogic.gdx.utils.FloatArray;
import com.esotericsoftware.spine.attachments.Attachment;
@ -13,15 +12,16 @@ public class PathConstraint implements Updatable {
final PathConstraintData data;
final Array<Bone> bones;
Slot target;
float position, rotateMix, translateMix;
float position, rotateMix, translateMix, scaleMix;
final FloatArray lengths = new FloatArray(), positions = new FloatArray();
final Vector2 temp = new Vector2();
final FloatArray worldVertices = new FloatArray(), temp = new FloatArray();
public PathConstraint (PathConstraintData data, Skeleton skeleton) {
this.data = data;
position = data.position;
rotateMix = data.rotateMix;
translateMix = data.translateMix;
scaleMix = data.scaleMix;
bones = new Array(data.bones.size);
for (BoneData boneData : data.bones)
@ -40,6 +40,7 @@ public class PathConstraint implements Updatable {
position = constraint.position;
rotateMix = constraint.rotateMix;
translateMix = constraint.translateMix;
scaleMix = constraint.scaleMix;
}
public void apply () {
@ -50,12 +51,12 @@ public class PathConstraint implements Updatable {
Attachment attachment = target.getAttachment();
if (!(attachment instanceof PathAttachment)) return;
float translateMix = this.translateMix, rotateMix = this.rotateMix;
boolean translate = translateMix > 0, rotate = rotateMix > 0;
float rotateMix = this.rotateMix, translateMix = this.translateMix, scaleMix = this.scaleMix;
boolean translate = translateMix > 0, rotate = rotateMix > 0, scale = scaleMix > 0;
if (!translate && !rotate) return;
PathAttachment path = (PathAttachment)attachment;
FloatArray lengths = this.lengths, positions = this.positions;
FloatArray lengths = this.lengths;
lengths.clear();
lengths.add(0);
positions.clear();
@ -63,7 +64,7 @@ public class PathConstraint implements Updatable {
Array<Bone> bones = this.bones;
int boneCount = bones.size;
if (boneCount == 1) {
path.computeWorldPositions(target, position, lengths, positions, rotate);
computeWorldPositions(path, rotate);
Bone bone = bones.first();
bone.worldX += (positions.first() - bone.worldX) * translateMix;
bone.worldY += (positions.get(1) - bone.worldY) * translateMix;
@ -85,22 +86,39 @@ public class PathConstraint implements Updatable {
for (int i = 0; i < boneCount; i++)
lengths.add(bones.get(i).data.length);
path.computeWorldPositions(target, position, lengths, positions, false);
computeWorldPositions(path, false);
Vector2 temp = this.temp;
float boneX = positions.first(), boneY = positions.get(1);
float[] positions = this.positions.items;
float boneX = positions[0], boneY = positions[1];
for (int i = 0, p = 2; i < boneCount; i++, p += 2) {
Bone bone = bones.get(i);
float x = positions[p], y = positions[p + 1];
if (scale) {
float dx = boneX - x, dy = boneY - y, d = (float)Math.sqrt(dx * dx + dy * dy);
// BOZO - Length not transformed by bone matrix.
float sx = bone.scaleX + (d / bone.data.length - bone.scaleX) * scaleMix;
bone.a *= sx;
bone.c *= sx;
}
bone.worldX += (boneX - bone.worldX) * translateMix;
bone.worldY += (boneY - bone.worldY) * translateMix;
float x = positions.get(p), y = positions.get(p + 1);
float r = atan2(y - boneY, x - boneX) + data.offsetRotation * degRad;
if (data.offsetRotation != 0) {
boneX = x;
boneY = y;
} else {
// BOZO - Doesn't transform by bone matrix.
float cos = cos(r), sin = sin(r);
float length = bone.data.length, mix = rotateMix * (1 - scaleMix);
boneX = x + (length * cos + boneX - x) * mix;
boneY = y + (length * sin + boneY - y) * mix;
}
if (rotate) {
// Scale.
// float dist = (float)Math.sqrt((boneX - x) * (boneX - x) + (boneY - y) * (boneY - y));
// bone.scaleX = dist / bone.data.length;
float a = bone.a, b = bone.b, c = bone.c, d = bone.d;
float r = atan2(y - boneY, x - boneX) - atan2(c, a) + data.offsetRotation * degRad;
r -= atan2(c, a);
if (r > PI)
r -= PI2;
else if (r < -PI) r += PI2;
@ -110,24 +128,216 @@ public class PathConstraint implements Updatable {
bone.b = cos * b - sin * d;
bone.c = sin * a + cos * c;
bone.d = sin * b + cos * d;
if (data.offsetRotation == 0 && rotateMix == 1) {
// Place at tip.
bone.localToWorld(temp.set(bone.data.length, 0));
boneX = temp.x;
boneY = temp.y;
} else {
// Place on path.
boneX = x;
boneY = y;
}
} else {
// Place on path.
boneX = x;
boneY = y;
}
}
}
private void computeWorldPositions (PathAttachment path, boolean tangents) {
Slot slot = target;
float position = this.position;
FloatArray out = positions;
FloatArray lengths = this.lengths;
int verticesLength = path.getWorldVerticesLength(), curves = verticesLength / 6;
boolean closed = path.getClosed();
float[] vertices;
if (!path.getConstantSpeed()) {
if (!closed) curves--;
float pathLength = path.getLength();
vertices = worldVertices.setSize(8);
for (int i = 0, n = lengths.size; i < n; i++) {
position += lengths.get(i) / pathLength;
if (closed) {
position %= 1;
if (position < 0) position += 1;
} else if (position < 0 || position > 1) {
path.computeWorldVertices(slot, 0, 4, vertices, 0);
path.computeWorldVertices(slot, verticesLength - 4, 4, vertices, 4);
addOutsidePoint(position * pathLength, vertices, 8, pathLength, out, tangents);
continue;
}
int curve = position < 1 ? (int)(curves * position) : curves - 1;
if (closed && curve == curves - 1) {
path.computeWorldVertices(slot, verticesLength - 4, 4, vertices, 0);
path.computeWorldVertices(slot, 0, 4, vertices, 4);
} else
path.computeWorldVertices(slot, curve * 6 + 2, 8, vertices, 0);
addCurvePoint(vertices[0], vertices[1], vertices[2], vertices[3], vertices[4], vertices[5], vertices[6], vertices[7],
(position - curve / (float)curves) * curves, tangents, out);
}
return;
}
if (closed) {
verticesLength += 2;
vertices = worldVertices.setSize(verticesLength);
path.computeWorldVertices(slot, 2, verticesLength - 4, vertices, 0);
path.computeWorldVertices(slot, 0, 2, vertices, verticesLength - 4);
vertices[verticesLength - 2] = vertices[0];
vertices[verticesLength - 1] = vertices[1];
} else {
verticesLength -= 4;
vertices = worldVertices.setSize(verticesLength);
path.computeWorldVertices(slot, 2, verticesLength, vertices, 0);
}
// Curve lengths.
temp.setSize(10 + curves); // BOZO - Combine with worldVertices?
float[] temp = this.temp.items;
float pathLength = 0, x1 = vertices[0], y1 = vertices[1], cx1, cy1, cx2, cy2, x2, y2;
float tmpx, tmpy, dddfx, dddfy, ddfx, ddfy, dfx, dfy;
for (int i = 10, w = 2; w < verticesLength; i++, w += 6) {
cx1 = vertices[w];
cy1 = vertices[w + 1];
cx2 = vertices[w + 2];
cy2 = vertices[w + 3];
x2 = vertices[w + 4];
y2 = vertices[w + 5];
tmpx = (x1 - cx1 * 2 + cx2) * 0.1875f;
tmpy = (y1 - cy1 * 2 + cy2) * 0.1875f;
dddfx = ((cx1 - cx2) * 3 - x1 + x2) * 0.09375f;
dddfy = ((cy1 - cy2) * 3 - y1 + y2) * 0.09375f;
ddfx = tmpx * 2 + dddfx;
ddfy = tmpy * 2 + dddfy;
dfx = (cx1 - x1) * 0.75f + tmpx + dddfx * 0.16666667f;
dfy = (cy1 - y1) * 0.75f + tmpy + dddfy * 0.16666667f;
pathLength += (float)Math.sqrt(dfx * dfx + dfy * dfy);
dfx += ddfx;
dfy += ddfy;
ddfx += dddfx;
ddfy += dddfy;
pathLength += (float)Math.sqrt(dfx * dfx + dfy * dfy);
dfx += ddfx;
dfy += ddfy;
pathLength += (float)Math.sqrt(dfx * dfx + dfy * dfy);
dfx += ddfx + dddfx;
dfy += ddfy + dddfy;
pathLength += (float)Math.sqrt(dfx * dfx + dfy * dfy);
temp[i] = pathLength;
x1 = x2;
y1 = y2;
}
position *= pathLength;
for (int i = 0, n = lengths.size; i < n; i++) {
position += lengths.get(i);
float p = position;
if (closed) {
p %= pathLength;
if (p < 0) p += pathLength;
} else if (p < 0 || p > pathLength) {
addOutsidePoint(p, vertices, verticesLength, pathLength, out, tangents);
continue;
}
// Determine curve containing position.
int curve;
float length = temp[10];
if (p <= length) {
curve = 0;
p /= length;
} else {
for (curve = 11;; curve++) {
length = temp[curve];
if (p <= length) {
float prev = temp[curve - 1];
p = (p - prev) / (length - prev);
break;
}
}
curve = (curve - 10) * 6;
}
// Curve segment lengths.
x1 = vertices[curve];
y1 = vertices[curve + 1];
cx1 = vertices[curve + 2];
cy1 = vertices[curve + 3];
cx2 = vertices[curve + 4];
cy2 = vertices[curve + 5];
x2 = vertices[curve + 6];
y2 = vertices[curve + 7];
tmpx = (x1 - cx1 * 2 + cx2) * 0.03f;
tmpy = (y1 - cy1 * 2 + cy2) * 0.03f;
dddfx = ((cx1 - cx2) * 3 - x1 + x2) * 0.006f;
dddfy = ((cy1 - cy2) * 3 - y1 + y2) * 0.006f;
ddfx = tmpx * 2 + dddfx;
ddfy = tmpy * 2 + dddfy;
dfx = (cx1 - x1) * 0.3f + tmpx + dddfx * 0.16666667f;
dfy = (cy1 - y1) * 0.3f + tmpy + dddfy * 0.16666667f;
length = (float)Math.sqrt(dfx * dfx + dfy * dfy);
temp[0] = length;
for (int ii = 1; ii < 8; ii++) {
dfx += ddfx;
dfy += ddfy;
ddfx += dddfx;
ddfy += dddfy;
length += (float)Math.sqrt(dfx * dfx + dfy * dfy);
temp[ii] = length;
}
dfx += ddfx;
dfy += ddfy;
length += (float)Math.sqrt(dfx * dfx + dfy * dfy);
temp[8] = length;
dfx += ddfx + dddfx;
dfy += ddfy + dddfy;
length += (float)Math.sqrt(dfx * dfx + dfy * dfy);
temp[9] = length;
// Weight by segment length.
p *= length;
length = temp[0];
if (p <= length)
p = 0.1f * p / length;
else {
for (int ii = 1;; ii++) {
length = temp[ii];
if (p <= length) {
float prev = temp[ii - 1];
p = 0.1f * (ii + (p - prev) / (length - prev));
break;
}
}
}
addCurvePoint(x1, y1, cx1, cy1, cx2, cy2, x2, y2, p, tangents, out);
}
}
private void addOutsidePoint (float position, float[] vertices, int verticesLength, float pathLength, FloatArray out,
boolean tangents) {
float x1, y1, x2, y2;
if (position < 0) {
x1 = vertices[0];
y1 = vertices[1];
x2 = vertices[2] - x1;
y2 = vertices[3] - y1;
} else {
x1 = vertices[verticesLength - 2];
y1 = vertices[verticesLength - 1];
x2 = x1 - vertices[verticesLength - 4];
y2 = y1 - vertices[verticesLength - 3];
position -= pathLength;
}
float r = atan2(y2, x2);
out.add(x1 + position * cos(r));
out.add(y1 + position * sin(r));
if (tangents) out.add(r + PI);
}
private void addCurvePoint (float x1, float y1, float cx1, float cy1, float cx2, float cy2, float x2, float y2, float position,
boolean tangents, FloatArray out) {
if (position == 0) position = 0.0001f;
float tt = position * position, ttt = tt * position, u = 1 - position, uu = u * u, uuu = uu * u;
float ut = u * position, ut3 = ut * 3, uut3 = u * ut3, utt3 = ut3 * position;
float x = x1 * uuu + cx1 * uut3 + cx2 * utt3 + x2 * ttt, y = y1 * uuu + cy1 * uut3 + cy2 * utt3 + y2 * ttt;
out.add(x);
out.add(y);
if (tangents) out.add(atan2(y - (y1 * uu + cy1 * ut * 2 + cy2 * tt), x - (x1 * uu + cx1 * ut * 2 + cx2 * tt)));
}
public float getPosition () {
return position;
}
@ -152,6 +362,14 @@ public class PathConstraint implements Updatable {
this.translateMix = translateMix;
}
public float getScaleMix () {
return scaleMix;
}
public void setScaleMix (float scaleMix) {
this.scaleMix = scaleMix;
}
public Array<Bone> getBones () {
return bones;
}

View File

@ -7,7 +7,7 @@ public class PathConstraintData {
final String name;
final Array<BoneData> bones = new Array();
SlotData target;
float position, rotateMix, translateMix;
float position, rotateMix, translateMix, scaleMix;
float offsetRotation;
public PathConstraintData (String name) {
@ -50,6 +50,14 @@ public class PathConstraintData {
this.translateMix = translateMix;
}
public float getScaleMix () {
return scaleMix;
}
public void setScaleMix (float scaleMix) {
this.scaleMix = scaleMix;
}
public float getOffsetRotation () {
return offsetRotation;
}

View File

@ -227,6 +227,7 @@ public class Skeleton {
constraint.position = data.position;
constraint.rotateMix = data.rotateMix;
constraint.translateMix = data.translateMix;
constraint.scaleMix = data.scaleMix;
}
}

View File

@ -217,6 +217,7 @@ public class SkeletonBinary {
data.position = input.readFloat();
data.rotateMix = input.readFloat();
data.translateMix = input.readFloat();
data.scaleMix = input.readFloat();
skeletonData.pathConstraints.add(data);
}
@ -588,11 +589,12 @@ public class SkeletonBinary {
PathConstraintTimeline timeline = new PathConstraintTimeline(frameCount);
timeline.pathConstraintIndex = index;
for (int frameIndex = 0; frameIndex < frameCount; frameIndex++) {
timeline.setFrame(frameIndex, input.readFloat(), input.readFloat(), input.readFloat(), input.readFloat());
timeline.setFrame(frameIndex, input.readFloat(), input.readFloat(), input.readFloat(), input.readFloat(),
input.readFloat());
if (frameIndex < frameCount - 1) readCurve(input, frameIndex, timeline);
}
timelines.add(timeline);
duration = Math.max(duration, timeline.getFrames()[frameCount * 4 - 4]);
duration = Math.max(duration, timeline.getFrames()[frameCount * 5 - 5]);
}
// Deform timelines.

View File

@ -199,6 +199,7 @@ public class SkeletonJson {
data.position = constraintMap.getFloat("position", 0);
data.rotateMix = constraintMap.getFloat("rotateMix", 1);
data.translateMix = constraintMap.getFloat("translateMix", 1);
data.scaleMix = constraintMap.getFloat("scaleMix", 1);
skeletonData.pathConstraints.add(data);
}
@ -506,12 +507,12 @@ public class SkeletonJson {
int frameIndex = 0;
for (JsonValue valueMap = constraintMap.child; valueMap != null; valueMap = valueMap.next) {
timeline.setFrame(frameIndex, valueMap.getFloat("time"), valueMap.getFloat("scaleMix", 1),
valueMap.getFloat("rotateMix", 1), valueMap.getFloat("translateMix", 1));
valueMap.getFloat("rotateMix", 1), valueMap.getFloat("translateMix", 1), valueMap.getFloat("scaleMix", 1));
readCurve(valueMap, timeline, frameIndex);
frameIndex++;
}
timelines.add(timeline);
duration = Math.max(duration, timeline.getFrames()[timeline.getFrameCount() * 4 - 4]);
duration = Math.max(duration, timeline.getFrames()[timeline.getFrameCount() * 5 - 5]);
}
// Deform timelines.

View File

@ -31,19 +31,16 @@
package com.esotericsoftware.spine.attachments;
import static com.badlogic.gdx.math.MathUtils.*;
import com.badlogic.gdx.graphics.Color;
import com.badlogic.gdx.utils.FloatArray;
import com.esotericsoftware.spine.Slot;
public class PathAttachment extends VertexAttachment {
float length;
boolean closed, constantSpeed;
// Nonessential.
final Color color = new Color(1, 0.5f, 0, 1);
float[] worldVertices, temp;
boolean closed, constantSpeed;
public PathAttachment (String name) {
super(name);
}
@ -52,201 +49,8 @@ public class PathAttachment extends VertexAttachment {
super.computeWorldVertices(slot, worldVertices);
}
public void computeWorldPositions (Slot slot, float position, FloatArray lengths, FloatArray out, boolean tangents) {
float[] vertices = this.worldVertices;
int verticesLength = worldVerticesLength;
int curves = verticesLength / 6;
if (!constantSpeed) {
for (int i = 0, n = lengths.size; i < n; i++) {
// BOZO - Wrong. Use path length property to give !constantSpeed paths support for oob and multiple bones?
position += lengths.get(i);
if (closed) {
position %= 1;
if (position < 0) position += 1;
} else {
position = clamp(position, 0, 1);
curves--;
}
int curve = position < 1 ? (int)(curves * position) : curves - 1;
position = (position - curve / (float)curves) * curves;
if (closed && curve == curves - 1) {
super.computeWorldVertices(slot, curves * 6 - 4, 4, vertices, 0);
super.computeWorldVertices(slot, 0, 4, vertices, 4);
} else
super.computeWorldVertices(slot, curve * 6 + 2, 8, vertices, 0);
addPoint(vertices[0], vertices[1], vertices[2], vertices[3], vertices[4], vertices[5], vertices[6], vertices[7],
position, tangents, out);
}
return;
}
if (closed) {
super.computeWorldVertices(slot, 2, verticesLength - 2, vertices, 0);
super.computeWorldVertices(slot, 0, 2, vertices, verticesLength - 2);
vertices[verticesLength] = vertices[0];
vertices[verticesLength + 1] = vertices[1];
verticesLength += 2;
} else {
verticesLength -= 4;
super.computeWorldVertices(slot, 2, verticesLength, vertices, 0);
}
// Curve lengths.
float[] temp = this.temp;
float pathLength = 0, x1 = vertices[0], y1 = vertices[1], cx1, cy1, cx2, cy2, x2, y2;
float tmpx, tmpy, dddfx, dddfy, ddfx, ddfy, dfx, dfy;
for (int i = 10, w = 2; w < verticesLength; i++, w += 6) {
cx1 = vertices[w];
cy1 = vertices[w + 1];
cx2 = vertices[w + 2];
cy2 = vertices[w + 3];
x2 = vertices[w + 4];
y2 = vertices[w + 5];
tmpx = (x1 - cx1 * 2 + cx2) * 0.1875f;
tmpy = (y1 - cy1 * 2 + cy2) * 0.1875f;
dddfx = ((cx1 - cx2) * 3 - x1 + x2) * 0.09375f;
dddfy = ((cy1 - cy2) * 3 - y1 + y2) * 0.09375f;
ddfx = tmpx * 2 + dddfx;
ddfy = tmpy * 2 + dddfy;
dfx = (cx1 - x1) * 0.75f + tmpx + dddfx * 0.16666667f;
dfy = (cy1 - y1) * 0.75f + tmpy + dddfy * 0.16666667f;
pathLength += (float)Math.sqrt(dfx * dfx + dfy * dfy);
dfx += ddfx;
dfy += ddfy;
ddfx += dddfx;
ddfy += dddfy;
pathLength += (float)Math.sqrt(dfx * dfx + dfy * dfy);
dfx += ddfx;
dfy += ddfy;
pathLength += (float)Math.sqrt(dfx * dfx + dfy * dfy);
dfx += ddfx + dddfx;
dfy += ddfy + dddfy;
pathLength += (float)Math.sqrt(dfx * dfx + dfy * dfy);
temp[i] = pathLength;
x1 = x2;
y1 = y2;
}
position *= pathLength;
for (int i = 0, n = lengths.size; i < n; i++) {
position += lengths.get(i);
float p = position;
if (closed) {
p %= pathLength;
if (p < 0) p += pathLength;
} else if (p < 0 || p > pathLength) {
// Outside path.
if (p < 0) {
x1 = vertices[0];
y1 = vertices[1];
cx1 = vertices[2] - x1;
cy1 = vertices[3] - y1;
} else {
x1 = vertices[verticesLength - 2];
y1 = vertices[verticesLength - 1];
cx1 = x1 - vertices[verticesLength - 4];
cy1 = y1 - vertices[verticesLength - 3];
p -= pathLength;
}
float r = atan2(cy1, cx1);
out.add(x1 + p * cos(r));
out.add(y1 + p * sin(r));
if (tangents) out.add(r + PI);
continue;
}
// Determine curve containing position.
int curve;
float length = temp[10];
if (p <= length) {
curve = 0;
p /= length;
} else {
for (curve = 11;; curve++) {
length = temp[curve];
if (p <= length) {
float prev = temp[curve - 1];
p = (p - prev) / (length - prev);
break;
}
}
curve = (curve - 10) * 6;
}
// Curve segment lengths.
x1 = vertices[curve];
y1 = vertices[curve + 1];
cx1 = vertices[curve + 2];
cy1 = vertices[curve + 3];
cx2 = vertices[curve + 4];
cy2 = vertices[curve + 5];
x2 = vertices[curve + 6];
y2 = vertices[curve + 7];
tmpx = (x1 - cx1 * 2 + cx2) * 0.03f;
tmpy = (y1 - cy1 * 2 + cy2) * 0.03f;
dddfx = ((cx1 - cx2) * 3 - x1 + x2) * 0.006f;
dddfy = ((cy1 - cy2) * 3 - y1 + y2) * 0.006f;
ddfx = tmpx * 2 + dddfx;
ddfy = tmpy * 2 + dddfy;
dfx = (cx1 - x1) * 0.3f + tmpx + dddfx * 0.16666667f;
dfy = (cy1 - y1) * 0.3f + tmpy + dddfy * 0.16666667f;
length = (float)Math.sqrt(dfx * dfx + dfy * dfy);
// BOZO! - Don't overwrite curve lengths with segment lengths.
temp[0] = length;
for (int ii = 1; ii < 8; ii++) {
dfx += ddfx;
dfy += ddfy;
ddfx += dddfx;
ddfy += dddfy;
length += (float)Math.sqrt(dfx * dfx + dfy * dfy);
temp[ii] = length;
}
dfx += ddfx;
dfy += ddfy;
length += (float)Math.sqrt(dfx * dfx + dfy * dfy);
temp[8] = length;
dfx += ddfx + dddfx;
dfy += ddfy + dddfy;
length += (float)Math.sqrt(dfx * dfx + dfy * dfy);
temp[9] = length;
// Weight by segment length.
p *= length;
length = temp[0];
if (p <= length)
p = 0.1f * p / length;
else {
for (int ii = 1;; ii++) {
length = temp[ii];
if (p <= length) {
float prev = temp[ii - 1];
p = 0.1f * (ii + (p - prev) / (length - prev));
break;
}
}
}
addPoint(x1, y1, cx1, cy1, cx2, cy2, x2, y2, p, tangents, out);
}
}
private void addPoint (float x1, float y1, float cx1, float cy1, float cx2, float cy2, float x2, float y2, float position,
boolean tangents, FloatArray out) {
if (position == 0) position = 0.0001f;
float tt = position * position, ttt = tt * position, u = 1 - position, uu = u * u, uuu = uu * u;
float ut = u * position, ut3 = ut * 3, uut3 = u * ut3, utt3 = ut3 * position;
float x = x1 * uuu + cx1 * uut3 + cx2 * utt3 + x2 * ttt, y = y1 * uuu + cy1 * uut3 + cy2 * utt3 + y2 * ttt;
out.add(x);
out.add(y);
if (tangents) out.add(atan2(y - (y1 * uu + cy1 * ut * 2 + cy2 * tt), x - (x1 * uu + cx1 * ut * 2 + cx2 * tt)));
}
public Color getColor () {
return color;
public void computeWorldVertices (Slot slot, int start, int count, float[] worldVertices, int offset) {
super.computeWorldVertices(slot, start, count, worldVertices, offset);
}
public boolean getClosed () {
@ -265,10 +69,15 @@ public class PathAttachment extends VertexAttachment {
this.constantSpeed = constantSpeed;
}
public void setWorldVerticesLength (int worldVerticesLength) {
super.setWorldVerticesLength(worldVerticesLength);
// BOZO! - Share working memory?
worldVertices = new float[Math.max(2, worldVerticesLength + 4)];
temp = new float[10 + worldVerticesLength / 6];
public float getLength () {
return length;
}
public void setLength (float length) {
this.length = length;
}
public Color getColor () {
return color;
}
}