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https://github.com/EsotericSoftware/spine-runtimes.git
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[unity] Fixed compile error after merging commit 75b9321 to 4.0 branch.
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parent
97cf4a9294
commit
ceb3402627
@ -240,10 +240,10 @@ namespace Spine.Unity.Editor {
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foreach (var skin in skeletonGraphic.Skeleton.Data.Skins) {
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foreach (var skin in skeletonGraphic.Skeleton.Data.Skins) {
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var attachments = skin.Attachments;
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var attachments = skin.Attachments;
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foreach (var entry in attachments) {
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foreach (var entry in attachments) {
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var boundingBoxAttachment = entry.Value as BoundingBoxAttachment;
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var boundingBoxAttachment = entry.Attachment as BoundingBoxAttachment;
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if (boundingBoxAttachment == null)
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if (boundingBoxAttachment == null)
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continue;
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continue;
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int slotIndex = entry.Key.SlotIndex;
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int slotIndex = entry.SlotIndex;
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var slot = skeletonGraphic.Skeleton.Slots.Items[slotIndex];
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var slot = skeletonGraphic.Skeleton.Slots.Items[slotIndex];
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string slotName = slot.Data.Name;
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string slotName = slot.Data.Name;
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GameObject go = AddBoundingBoxFollowerGraphicChild(skeletonGraphic,
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GameObject go = AddBoundingBoxFollowerGraphicChild(skeletonGraphic,
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@ -239,10 +239,10 @@ namespace Spine.Unity.Editor {
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foreach (var skin in skeletonRenderer.Skeleton.Data.Skins) {
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foreach (var skin in skeletonRenderer.Skeleton.Data.Skins) {
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var attachments = skin.Attachments;
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var attachments = skin.Attachments;
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foreach (var entry in attachments) {
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foreach (var entry in attachments) {
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var boundingBoxAttachment = entry.Value as BoundingBoxAttachment;
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var boundingBoxAttachment = entry.Attachment as BoundingBoxAttachment;
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if (boundingBoxAttachment == null)
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if (boundingBoxAttachment == null)
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continue;
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continue;
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int slotIndex = entry.Key.SlotIndex;
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int slotIndex = entry.SlotIndex;
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var slot = skeletonRenderer.Skeleton.Slots.Items[slotIndex];
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var slot = skeletonRenderer.Skeleton.Slots.Items[slotIndex];
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string slotName = slot.Data.Name;
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string slotName = slot.Data.Name;
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GameObject go = AddBoundingBoxFollowerChild(skeletonRenderer,
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GameObject go = AddBoundingBoxFollowerChild(skeletonRenderer,
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