boundingBox -> getBoundingBox.

This commit is contained in:
NathanSweet 2014-05-22 14:15:28 +02:00
parent 99df3bf619
commit d043d8204c
4 changed files with 6 additions and 6 deletions

View File

@ -276,7 +276,7 @@ Texture2D* SkeletonRenderer::getTexture (spSkinnedMeshAttachment* attachment) co
return (Texture2D*)((spAtlasRegion*)attachment->rendererObject)->page->rendererObject;
}
Rect SkeletonRenderer::boundingBox () {
Rect SkeletonRenderer::getBoundingBox () const {
float minX = FLT_MAX, minY = FLT_MAX, maxX = FLT_MIN, maxY = FLT_MIN;
float scaleX = getScaleX(), scaleY = getScaleY();
for (int i = 0; i < skeleton->slotCount; ++i) {

View File

@ -58,10 +58,10 @@ public:
virtual ~SkeletonRenderer ();
virtual void update (float deltaTime);
virtual void update (float deltaTime) override;
virtual void draw(cocos2d::Renderer* renderer, const kmMat4& transform, bool transformUpdated) override;
virtual void drawSkeleton (const kmMat4& transform, bool transformUpdated);
virtual cocos2d::Rect boundingBox ();
virtual cocos2d::Rect getBoundingBox () const override;
// --- Convenience methods for common Skeleton_* functions.
void updateWorldTransform ();

View File

@ -278,7 +278,7 @@ Texture2D* SkeletonRenderer::getTexture (spSkinnedMeshAttachment* attachment) co
return (Texture2D*)((spAtlasRegion*)attachment->rendererObject)->page->rendererObject;
}
Rect SkeletonRenderer::boundingBox () {
Rect SkeletonRenderer::getBoundingBox () const {
float minX = FLT_MAX, minY = FLT_MAX, maxX = FLT_MIN, maxY = FLT_MIN;
float scaleX = getScaleX(), scaleY = getScaleY();
for (int i = 0; i < skeleton->slotCount; ++i) {

View File

@ -58,10 +58,10 @@ public:
virtual ~SkeletonRenderer ();
virtual void update (float deltaTime);
virtual void update (float deltaTime) override;
virtual void draw (cocos2d::Renderer* renderer, const cocos2d::Matrix& transform, bool transformUpdated) override;
virtual void drawSkeleton (const cocos2d::Matrix& transform, bool transformUpdated);
virtual cocos2d::Rect boundingBox ();
virtual cocos2d::Rect getBoundingBox () const override;
// --- Convenience methods for common Skeleton_* functions.
void updateWorldTransform ();