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https://github.com/EsotericSoftware/spine-runtimes.git
synced 2026-03-26 22:49:01 +08:00
Fixed raptor demo dust.
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@ -48,6 +48,7 @@ var spritesheetsDemo = function(loadingComplete, bgColor) {
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skeleton = new spine.Skeleton(skeletonData);
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skeleton = new spine.Skeleton(skeletonData);
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var stateData = new spine.AnimationStateData(skeleton.data);
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var stateData = new spine.AnimationStateData(skeleton.data);
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stateData.defaultMix = 0.5;
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stateData.defaultMix = 0.5;
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stateData.setMix("jump", "walk", 0.3);
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animationState = new spine.AnimationState(stateData);
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animationState = new spine.AnimationState(stateData);
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animationState.setAnimation(0, "walk", true);
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animationState.setAnimation(0, "walk", true);
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animationState.apply(skeleton);
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animationState.apply(skeleton);
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@ -107,7 +108,7 @@ var spritesheetsDemo = function(loadingComplete, bgColor) {
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function resize () {
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function resize () {
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renderer.camera.position.x = offset.x + viewportWidth / 2 - 25;
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renderer.camera.position.x = offset.x + viewportWidth / 2 - 25;
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renderer.camera.position.y = offset.y + viewportHeight / 2 - 160;
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renderer.camera.position.y = offset.y + viewportHeight / 2 - 100;
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renderer.camera.viewportWidth = viewportWidth * 1.2;
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renderer.camera.viewportWidth = viewportWidth * 1.2;
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renderer.camera.viewportHeight = viewportHeight * 1.2;
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renderer.camera.viewportHeight = viewportHeight * 1.2;
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renderer.resize(spine.webgl.ResizeMode.Fit);
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renderer.resize(spine.webgl.ResizeMode.Fit);
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