[unity] Increased compatible Unity version to 2022.1.

This commit is contained in:
Harald Csaszar 2022-05-25 19:44:13 +02:00
parent 9ac5498030
commit d257c49cdb
2 changed files with 2 additions and 2 deletions

View File

@ -78,7 +78,7 @@
### Unity
* **Officially supported Unity versions are 2017.1-2021.1**.
* **Officially supported Unity versions are 2017.1-2022.1**.
* **Breaking changes**
* Removed all `Spine.Unity.AttachmentTools.SkinUtilities` Skin extension methods. These have become obsoleted and error-prone since the introduction of the new Skin API in 3.8. To fix any compile errors, replace any usage of `Skin` extension methods with their counterparts, e.g. replace occurrances of `skin.AddAttachments()` with `skin.AddSkin()`. Please see the example scene `Mix and Match Skins` on how to use the new Skin API to combine skins, or the updated old example scenes `Mix and Match` and `Mix and Match Equip` on how you can update an existing project using the old workflow. If you are using `skeletonAnimation.Skeleton.UnshareSkin()` in your code, you can replace it with `Skin customSkin = new Skin("custom skin"); customSkin.AddSkin(skeletonAnimation.Skeleton.Skin);`.
* `Skin.GetAttachments()` has been replaced by `Skin.Attachments`, returning an `ICollection<SkinEntry>`. This makes access more consistent and intuitive. To fix any compile errors, replace any occurrances of `Skin.GetAttachments()` by `Skin.Attachments`.

View File

@ -22,7 +22,7 @@ Unity's physics components do not support dynamically assigned vertices so they
## Unity version
spine-unity is compatible with Unity 2017.1-2021.1.
spine-unity is compatible with Unity 2017.1-2022.1.
## Usage