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[unity] Increased compatible Unity version to 2022.1.
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### Unity
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* **Officially supported Unity versions are 2017.1-2021.1**.
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* **Officially supported Unity versions are 2017.1-2022.1**.
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* **Breaking changes**
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* Removed all `Spine.Unity.AttachmentTools.SkinUtilities` Skin extension methods. These have become obsoleted and error-prone since the introduction of the new Skin API in 3.8. To fix any compile errors, replace any usage of `Skin` extension methods with their counterparts, e.g. replace occurrances of `skin.AddAttachments()` with `skin.AddSkin()`. Please see the example scene `Mix and Match Skins` on how to use the new Skin API to combine skins, or the updated old example scenes `Mix and Match` and `Mix and Match Equip` on how you can update an existing project using the old workflow. If you are using `skeletonAnimation.Skeleton.UnshareSkin()` in your code, you can replace it with `Skin customSkin = new Skin("custom skin"); customSkin.AddSkin(skeletonAnimation.Skeleton.Skin);`.
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* `Skin.GetAttachments()` has been replaced by `Skin.Attachments`, returning an `ICollection<SkinEntry>`. This makes access more consistent and intuitive. To fix any compile errors, replace any occurrances of `Skin.GetAttachments()` by `Skin.Attachments`.
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@ -22,7 +22,7 @@ Unity's physics components do not support dynamically assigned vertices so they
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## Unity version
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spine-unity is compatible with Unity 2017.1-2021.1.
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spine-unity is compatible with Unity 2017.1-2022.1.
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## Usage
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