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Updated CHANGELOG.
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* Removed `inheritDeform` field, getter, and setter from `MeshAttachment`.
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* Removed `inheritDeform` field, getter, and setter from `MeshAttachment`.
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* Changed `.skel` binary format, added a string table. References to strings in the data resolve to this string table, reducing storage size of binary files considerably.
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* Changed `.skel` binary format, added a string table. References to strings in the data resolve to this string table, reducing storage size of binary files considerably.
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* Changed the `.json` and `.skel` file formats to accomodate the new feature and file size optimiations. Old projects must be exported with Spine 3.8.20+ to be compatible with the 3.8 Spine runtimes.
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* Changed the `.json` and `.skel` file formats to accomodate the new feature and file size optimiations. Old projects must be exported with Spine 3.8.20+ to be compatible with the 3.8 Spine runtimes.
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* Switched projects from FDT to Visual Studio Code. See updated `README.md` files for instructions.
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* **Additions**
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* **Additions**
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* Added `SkeletonBinary` to load binary `.skel` files. See `MixAndMatchExample.as` in `spine-startling-example`.
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* Added `SkeletonBinary` to load binary `.skel` files. See `MixAndMatchExample.as` in `spine-startling-example`.
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### Starling
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### Starling
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* Added `MixAndMatchExample.as` to demonstrate the new Skin API additions and how to load binary `.skel` files.
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* Added `MixAndMatchExample.as` to demonstrate the new Skin API additions and how to load binary `.skel` files.
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* Switched projects from FDT to Visual Studio Code. See updated `README.md` files for instructions.
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## C
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## C
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* **Breaking changes**
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* **Breaking changes**
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