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https://github.com/EsotericSoftware/spine-runtimes.git
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Revert "split webgl blendmodes into separate destination color/alpha values (#2347)"
This reverts commit 07c05431bf8754415736052046123a97ab475d2c. # Conflicts: # spine-ts/spine-webgl/src/SkeletonRenderer.ts
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@ -88,7 +88,7 @@ export class LoadingScreen implements Disposable {
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renderer.resize(ResizeMode.Expand);
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renderer.camera.position.set(canvas.width / 2, canvas.height / 2, 0);
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renderer.batcher.setBlendMode(gl.ONE, gl.ONE, gl.ONE_MINUS_SRC_ALPHA, gl.ONE_MINUS_SRC_ALPHA);
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renderer.batcher.setBlendMode(gl.ONE, gl.ONE, gl.ONE_MINUS_SRC_ALPHA);
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if (complete) {
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this.fadeOut += this.timeKeeper.delta * (this.timeKeeper.totalTime < 1 ? 2 : 1);
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@ -47,8 +47,7 @@ export class PolygonBatcher implements Disposable {
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private indicesLength = 0;
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private srcColorBlend: number;
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private srcAlphaBlend: number;
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private dstColorBlend: number;
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private dstAlphaBlend: number;
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private dstBlend: number;
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private cullWasEnabled = false;
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constructor (context: ManagedWebGLRenderingContext | WebGLRenderingContext, twoColorTint: boolean = true, maxVertices: number = 10920) {
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@ -61,8 +60,7 @@ export class PolygonBatcher implements Disposable {
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let gl = this.context.gl;
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this.srcColorBlend = gl.SRC_ALPHA;
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this.srcAlphaBlend = gl.ONE;
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this.dstColorBlend = gl.ONE_MINUS_SRC_ALPHA;
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this.dstAlphaBlend = gl.ONE_MINUS_SRC_ALPHA;
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this.dstBlend = gl.ONE_MINUS_SRC_ALPHA;
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}
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begin (shader: Shader) {
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@ -74,7 +72,7 @@ export class PolygonBatcher implements Disposable {
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let gl = this.context.gl;
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gl.enable(gl.BLEND);
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gl.blendFuncSeparate(this.srcColorBlend, this.dstColorBlend, this.srcAlphaBlend, this.dstAlphaBlend);
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gl.blendFuncSeparate(this.srcColorBlend, this.dstBlend, this.srcAlphaBlend, this.dstBlend);
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if (PolygonBatcher.disableCulling) {
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this.cullWasEnabled = gl.isEnabled(gl.CULL_FACE);
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@ -82,16 +80,15 @@ export class PolygonBatcher implements Disposable {
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}
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}
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setBlendMode (srcColorBlend: number, srcAlphaBlend: number, dstColorBlend: number, dstAlphaBlend: number) {
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if (this.srcColorBlend == srcColorBlend && this.srcAlphaBlend == srcAlphaBlend && this.dstColorBlend == dstColorBlend && this.dstAlphaBlend == dstAlphaBlend) return;
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setBlendMode (srcColorBlend: number, srcAlphaBlend: number, dstBlend: number) {
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if (this.srcColorBlend == srcColorBlend && this.srcAlphaBlend == srcAlphaBlend && this.dstBlend == dstBlend) return;
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this.srcColorBlend = srcColorBlend;
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this.srcAlphaBlend = srcAlphaBlend;
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this.dstColorBlend = dstColorBlend;
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this.dstAlphaBlend = dstAlphaBlend;
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this.dstBlend = dstBlend;
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if (this.isDrawing) {
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this.flush();
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let gl = this.context.gl;
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gl.blendFuncSeparate(srcColorBlend, dstColorBlend, srcAlphaBlend, dstAlphaBlend);
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gl.blendFuncSeparate(srcColorBlend, dstBlend, srcAlphaBlend, dstBlend);
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}
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}
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@ -43,8 +43,7 @@ export class ShapeRenderer implements Disposable {
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private tmp = new Vector2();
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private srcColorBlend: number;
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private srcAlphaBlend: number;
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private dstColorBlend: number;
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private dstAlphaBlend: number;
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private dstBlend: number;
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constructor (context: ManagedWebGLRenderingContext | WebGLRenderingContext, maxVertices: number = 10920) {
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if (maxVertices > 10920) throw new Error("Can't have more than 10920 triangles per batch: " + maxVertices);
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@ -53,8 +52,7 @@ export class ShapeRenderer implements Disposable {
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let gl = this.context.gl;
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this.srcColorBlend = gl.SRC_ALPHA;
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this.srcAlphaBlend = gl.ONE;
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this.dstColorBlend = gl.ONE_MINUS_SRC_ALPHA;
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this.dstAlphaBlend = gl.ONE_MINUS_SRC_ALPHA;
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this.dstBlend = gl.ONE_MINUS_SRC_ALPHA;
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}
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begin (shader: Shader) {
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@ -65,18 +63,17 @@ export class ShapeRenderer implements Disposable {
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let gl = this.context.gl;
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gl.enable(gl.BLEND);
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gl.blendFuncSeparate(this.srcColorBlend, this.dstColorBlend, this.srcAlphaBlend, this.dstAlphaBlend);
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gl.blendFuncSeparate(this.srcColorBlend, this.dstBlend, this.srcAlphaBlend, this.dstBlend);
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}
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setBlendMode (srcColorBlend: number, srcAlphaBlend: number, dstColorBlend: number, dstAlphaBlend: number) {
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setBlendMode (srcColorBlend: number, srcAlphaBlend: number, dstBlend: number) {
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this.srcColorBlend = srcColorBlend;
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this.srcAlphaBlend = srcAlphaBlend;
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this.dstColorBlend = dstColorBlend;
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this.dstAlphaBlend = dstAlphaBlend;
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this.dstBlend = dstBlend;
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if (this.isDrawing) {
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this.flush();
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let gl = this.context.gl;
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gl.blendFuncSeparate(srcColorBlend, dstColorBlend, srcAlphaBlend, dstAlphaBlend);
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gl.blendFuncSeparate(srcColorBlend, dstBlend, srcAlphaBlend, dstBlend);
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}
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}
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@ -67,7 +67,7 @@ export class SkeletonDebugRenderer implements Disposable {
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let skeletonY = skeleton.y;
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let gl = this.context.gl;
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let srcFunc = this.premultipliedAlpha ? gl.ONE : gl.SRC_ALPHA;
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shapes.setBlendMode(srcFunc, gl.ONE, gl.ONE_MINUS_SRC_ALPHA, gl.ONE_MINUS_SRC_ALPHA);
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shapes.setBlendMode(srcFunc, gl.ONE, gl.ONE_MINUS_SRC_ALPHA);
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let bones = skeleton.bones;
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if (this.drawBones) {
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@ -168,9 +168,8 @@ export class SkeletonRenderer {
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blendMode = slotBlendMode;
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batcher.setBlendMode(
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WebGLBlendModeConverter.getSourceColorGLBlendMode(blendMode, premultipliedAlpha),
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WebGLBlendModeConverter.getSourceAlphaGLBlendMode(blendMode, premultipliedAlpha),
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WebGLBlendModeConverter.getDestColorGLBlendMode(blendMode),
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WebGLBlendModeConverter.getDestAlphaGLBlendMode(blendMode, premultipliedAlpha));
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WebGLBlendModeConverter.getSourceAlphaGLBlendMode(blendMode),
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WebGLBlendModeConverter.getDestGLBlendMode(blendMode));
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}
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if (clipper.isClipping()) {
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@ -71,7 +71,6 @@ const ONE_MINUS_DST_ALPHA = 0x0305;
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const DST_COLOR = 0x0306;
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export class WebGLBlendModeConverter {
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static getDestGLBlendMode (blendMode: BlendMode) {
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switch (blendMode) {
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case BlendMode.Normal: return ONE_MINUS_SRC_ALPHA;
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@ -82,43 +81,23 @@ export class WebGLBlendModeConverter {
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}
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}
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static getDestColorGLBlendMode (blendMode: BlendMode) {
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switch (blendMode) {
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case BlendMode.Normal: return ONE_MINUS_SRC_ALPHA;
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case BlendMode.Additive: return ONE;
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case BlendMode.Multiply: return ONE_MINUS_SRC_ALPHA;
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case BlendMode.Screen: return ONE_MINUS_SRC_COLOR;
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default: throw new Error("Unknown blend mode: " + blendMode);
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}
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}
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static getDestAlphaGLBlendMode (blendMode: BlendMode, premultipliedAlpha: boolean = false) {
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switch (blendMode) {
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case BlendMode.Normal: return ONE_MINUS_SRC_ALPHA;
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case BlendMode.Additive: return premultipliedAlpha ? ONE_MINUS_SRC_ALPHA : ONE;
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case BlendMode.Multiply: return ONE_MINUS_SRC_ALPHA;
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case BlendMode.Screen: return ONE_MINUS_SRC_ALPHA;
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default: throw new Error("Unknown blend mode: " + blendMode);
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}
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}
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static getSourceColorGLBlendMode (blendMode: BlendMode, premultipliedAlpha: boolean = false) {
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switch (blendMode) {
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case BlendMode.Normal: return premultipliedAlpha ? ONE : SRC_ALPHA;
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case BlendMode.Additive: return premultipliedAlpha ? ONE : SRC_ALPHA;
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case BlendMode.Multiply: return DST_COLOR;
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case BlendMode.Screen: return premultipliedAlpha ? ONE : SRC_ALPHA;
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default: throw new Error("Unknown blend mode: " + blendMode);
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}
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}
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static getSourceAlphaGLBlendMode (blendMode: BlendMode, premultipliedAlpha: boolean = false) {
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switch (blendMode) {
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case BlendMode.Normal: return premultipliedAlpha ? SRC_ALPHA : ONE;
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case BlendMode.Additive: return premultipliedAlpha ? SRC_ALPHA : ONE;
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case BlendMode.Multiply: return ONE;
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case BlendMode.Screen: return ONE;
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default: throw new Error("Unknown blend mode: " + blendMode);
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}
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}
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static getSourceAlphaGLBlendMode (blendMode: BlendMode) {
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switch (blendMode) {
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case BlendMode.Normal: return ONE;
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case BlendMode.Additive: return ONE;
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case BlendMode.Multiply: return ONE_MINUS_SRC_ALPHA;
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case BlendMode.Screen: return ONE_MINUS_SRC_COLOR;
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default: throw new Error("Unknown blend mode: " + blendMode);
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}
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}
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}
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