[unity] Fix default renderer settings check.

This commit is contained in:
John 2018-06-14 04:34:07 +08:00 committed by GitHub
parent 06829d87d9
commit d59096f05f
No known key found for this signature in database
GPG Key ID: 4AEE18F83AFDEB23

View File

@ -1363,9 +1363,9 @@ namespace Spine.Unity.Editor {
bool pmaVertexColors = false;
bool tintBlack = false;
foreach (SpineAtlasAsset atlasAsset in skeletonDataAsset.atlasAssets) {
foreach (var atlasAsset in skeletonDataAsset.atlasAssets) {
if (!pmaVertexColors) {
foreach (Material m in atlasAsset.materials) {
foreach (Material m in atlasAsset.Materials) {
if (m.shader.name.Contains(PMAShaderQuery)) {
pmaVertexColors = true;
break;
@ -1374,7 +1374,7 @@ namespace Spine.Unity.Editor {
}
if (!tintBlack) {
foreach (Material m in atlasAsset.materials) {
foreach (Material m in atlasAsset.Materials) {
if (m.shader.name.Contains(TintBlackShaderQuery)) {
tintBlack = true;
break;