Merge branch '3.7-beta' into 3.7-beta-cpp

This commit is contained in:
badlogic 2018-09-11 15:41:29 +02:00
commit d6c047359d
4 changed files with 194 additions and 151 deletions

View File

@ -56,16 +56,18 @@ struct spTrackEntry {
spAnimation* animation;
spTrackEntry* next;
spTrackEntry* mixingFrom;
spTrackEntry* mixingTo;
spAnimationStateListener listener;
int trackIndex;
int /*boolean*/ loop;
int /*boolean*/ holdPrevious;
float eventThreshold, attachmentThreshold, drawOrderThreshold;
float animationStart, animationEnd, animationLast, nextAnimationLast;
float delay, trackTime, trackLast, nextTrackLast, trackEnd, timeScale;
float alpha, mixTime, mixDuration, interruptAlpha, totalAlpha;
spMixBlend mixBlend;
spIntArray* timelineData;
spTrackEntryArray* timelineDipMix;
spIntArray* timelineMode;
spTrackEntryArray* timelineHoldMix;
float* timelinesRotation;
int timelinesRotationCount;
void* rendererObject;
@ -74,17 +76,18 @@ struct spTrackEntry {
#ifdef __cplusplus
spTrackEntry() :
animation(0),
next(0), mixingFrom(0),
next(0), mixingFrom(0), mixingTo(0),
listener(0),
trackIndex(0),
loop(0),
holdPrevious(0),
eventThreshold(0), attachmentThreshold(0), drawOrderThreshold(0),
animationStart(0), animationEnd(0), animationLast(0), nextAnimationLast(0),
delay(0), trackTime(0), trackLast(0), nextTrackLast(0), trackEnd(0), timeScale(0),
alpha(0), mixTime(0), mixDuration(0), interruptAlpha(0), totalAlpha(0),
mixBlend(SP_MIX_BLEND_REPLACE),
timelineData(0),
timelineDipMix(0),
timelineMode(0),
timelineHoldMix(0),
timelinesRotation(0),
timelinesRotationCount(0),
rendererObject(0), userData(0) {
@ -102,8 +105,6 @@ struct spAnimationState {
float timeScale;
spTrackEntryArray* mixingTo;
void* rendererObject;
void* userData;
@ -114,7 +115,6 @@ struct spAnimationState {
tracks(0),
listener(0),
timeScale(0),
mixingTo(0),
rendererObject(0),
userData(0) {
}

View File

@ -34,8 +34,8 @@
#define SUBSEQUENT 0
#define FIRST 1
#define DIP 2
#define DIP_MIX 3
#define HOLD 2
#define HOLD_MIX 3
_SP_ARRAY_IMPLEMENT_TYPE(spTrackEntryArray, spTrackEntry*)
@ -62,7 +62,7 @@ float* _spAnimationState_resizeTimelinesRotation(spTrackEntry* entry, int newSiz
int* _spAnimationState_resizeTimelinesFirst(spTrackEntry* entry, int newSize);
void _spAnimationState_ensureCapacityPropertyIDs(spAnimationState* self, int capacity);
int _spAnimationState_addPropertyID(spAnimationState* self, int id);
spTrackEntry* _spTrackEntry_setTimelineData(spTrackEntry* self, spTrackEntry* to, spTrackEntryArray* mixingToArray, spAnimationState* state);
void _spTrackEntry_setTimelineData(spTrackEntry* self, spAnimationState* state);
_spEventQueue* _spEventQueue_create (_spAnimationState* state) {
@ -192,8 +192,8 @@ void _spAnimationState_disableQueue(spAnimationState* self) {
}
void _spAnimationState_disposeTrackEntry (spTrackEntry* entry) {
spIntArray_dispose(entry->timelineData);
spTrackEntryArray_dispose(entry->timelineDipMix);
spIntArray_dispose(entry->timelineMode);
spTrackEntryArray_dispose(entry->timelineHoldMix);
FREE(entry->timelinesRotation);
FREE(entry);
}
@ -237,8 +237,6 @@ spAnimationState* spAnimationState_create (spAnimationStateData* data) {
internal->propertyIDs = CALLOC(int, 128);
internal->propertyIDsCapacity = 128;
self->mixingTo = spTrackEntryArray_create(16);
return self;
}
@ -251,7 +249,6 @@ void spAnimationState_dispose (spAnimationState* self) {
_spEventQueue_free(internal->queue);
FREE(internal->events);
FREE(internal->propertyIDs);
spTrackEntryArray_dispose(self->mixingTo);
FREE(internal);
}
@ -305,6 +302,7 @@ void spAnimationState_update (spAnimationState* self, float delta) {
/* End mixing from entries once all have completed. */
spTrackEntry* from = current->mixingFrom;
current->mixingFrom = 0;
if (from != 0) from->mixingTo = 0;
while (from != 0) {
_spEventQueue_end(internal->queue, from);
from = from->mixingFrom;
@ -333,6 +331,7 @@ int /*boolean*/ _spAnimationState_updateMixingFrom (spAnimationState* self, spTr
/* Require totalAlpha == 0 to ensure mixing is complete, unless mixDuration == 0 (the transition is a single frame). */
if (from->totalAlpha == 0 || to->mixDuration == 0) {
to->mixingFrom = from->mixingFrom;
if (from->mixingFrom != 0) from->mixingFrom->mixingTo = to;
to->interruptAlpha = from->interruptAlpha;
_spEventQueue_end(internal->queue, from);
}
@ -378,11 +377,11 @@ int spAnimationState_apply (spAnimationState* self, spSkeleton* skeleton) {
animationLast = current->animationLast; animationTime = spTrackEntry_getAnimationTime(current);
timelineCount = current->animation->timelinesCount;
timelines = current->animation->timelines;
if (mix == 1 || blend == SP_MIX_BLEND_ADD) {
if (i == 0 && (mix == 1 || blend == SP_MIX_BLEND_ADD)) {
for (ii = 0; ii < timelineCount; ii++)
spTimeline_apply(timelines[ii], skeleton, animationLast, animationTime, internal->events, &internal->eventsCount, mix, blend, SP_MIX_DIRECTION_IN);
} else {
spIntArray* timelineData = current->timelineData;
spIntArray* timelineMode = current->timelineMode;
firstFrame = current->timelinesRotationCount == 0;
if (firstFrame) _spAnimationState_resizeTimelinesRotation(current, timelineCount << 1);
@ -390,7 +389,7 @@ int spAnimationState_apply (spAnimationState* self, spSkeleton* skeleton) {
for (ii = 0; ii < timelineCount; ii++) {
timeline = timelines[ii];
timelineBlend = timelineData->items[ii] == SUBSEQUENT ? blend : SP_MIX_BLEND_SETUP;
timelineBlend = timelineMode->items[ii] == SUBSEQUENT ? blend : SP_MIX_BLEND_SETUP;
if (timeline->type == SP_TIMELINE_ROTATE)
_spAnimationState_applyRotateTimeline(self, timeline, skeleton, animationTime, mix, timelineBlend, timelinesRotation, ii << 1, firstFrame);
else
@ -417,16 +416,16 @@ float _spAnimationState_applyMixingFrom (spAnimationState* self, spTrackEntry* t
float animationTime;
int timelineCount;
spTimeline** timelines;
spIntArray* timelineData;
spTrackEntryArray* timelineDipMix;
spIntArray* timelineMode;
spTrackEntryArray* timelineHoldMix;
spMixBlend timelineBlend;
float alphaDip;
float alphaHold;
float alphaMix;
float alpha;
int /*boolean*/ firstFrame;
float* timelinesRotation;
int i;
spTrackEntry* dipMix;
spTrackEntry* holdMix;
spTrackEntry* from = to->mixingFrom;
if (from->mixingFrom) _spAnimationState_applyMixingFrom(self, from, skeleton, blend);
@ -447,15 +446,15 @@ float _spAnimationState_applyMixingFrom (spAnimationState* self, spTrackEntry* t
animationTime = spTrackEntry_getAnimationTime(from);
timelineCount = from->animation->timelinesCount;
timelines = from->animation->timelines;
alphaDip = from->alpha * to->interruptAlpha; alphaMix = alphaDip * (1 - mix);
alphaHold = from->alpha * to->interruptAlpha; alphaMix = alphaHold * (1 - mix);
if (blend == SP_MIX_BLEND_ADD) {
for (i = 0; i < timelineCount; i++) {
spTimeline *timeline = timelines[i];
spTimeline_apply(timeline, skeleton, animationLast, animationTime, events, &internal->eventsCount, alphaMix, blend, SP_MIX_DIRECTION_OUT);
}
} else {
timelineData = from->timelineData;
timelineDipMix = from->timelineDipMix;
timelineMode = from->timelineMode;
timelineHoldMix = from->timelineHoldMix;
firstFrame = from->timelinesRotationCount == 0;
if (firstFrame) _spAnimationState_resizeTimelinesRotation(from, timelineCount << 1);
@ -464,7 +463,7 @@ float _spAnimationState_applyMixingFrom (spAnimationState* self, spTrackEntry* t
from->totalAlpha = 0;
for (i = 0; i < timelineCount; i++) {
spTimeline *timeline = timelines[i];
switch (timelineData->items[i]) {
switch (timelineMode->items[i]) {
case SUBSEQUENT:
if (!attachments && timeline->type == SP_TIMELINE_ATTACHMENT) continue;
if (!drawOrder && timeline->type == SP_TIMELINE_DRAWORDER) continue;
@ -475,14 +474,14 @@ float _spAnimationState_applyMixingFrom (spAnimationState* self, spTrackEntry* t
timelineBlend = SP_MIX_BLEND_SETUP;
alpha = alphaMix;
break;
case DIP:
case HOLD:
timelineBlend = SP_MIX_BLEND_SETUP;
alpha = alphaDip;
alpha = alphaHold;
break;
default:
timelineBlend = SP_MIX_BLEND_SETUP;
dipMix = timelineDipMix->items[i];
alpha = alphaDip * MAX(0, 1 - dipMix->mixTime / dipMix->mixDuration);
holdMix = timelineHoldMix->items[i];
alpha = alphaHold * MAX(0, 1 - holdMix->mixTime / holdMix->mixDuration);
break;
}
from->totalAlpha += alpha;
@ -648,6 +647,7 @@ void spAnimationState_clearTrack (spAnimationState* self, int trackIndex) {
if (!from) break;
_spEventQueue_end(internal->queue, from);
entry->mixingFrom = 0;
entry->mixingTo = 0;
entry = from;
}
@ -663,6 +663,7 @@ void _spAnimationState_setCurrent (spAnimationState* self, int index, spTrackEnt
if (from) {
if (interrupt) _spEventQueue_interrupt(internal->queue, from);
current->mixingFrom = from;
from->mixingTo = current;
current->mixTime = 0;
/* Store the interrupted mix percentage. */
@ -794,6 +795,7 @@ spTrackEntry* _spAnimationState_trackEntry (spAnimationState* self, int trackInd
entry->trackIndex = trackIndex;
entry->animation = animation;
entry->loop = loop;
entry->holdPrevious = 0;
entry->eventThreshold = 0;
entry->attachmentThreshold = 0;
@ -817,8 +819,9 @@ spTrackEntry* _spAnimationState_trackEntry (spAnimationState* self, int trackInd
entry->mixDuration = !last ? 0 : spAnimationStateData_getMix(self->data, last->animation, animation);
entry->mixBlend = SP_MIX_BLEND_REPLACE;
entry->timelineData = spIntArray_create(16);
entry->timelineDipMix = spTrackEntryArray_create(16);
entry->timelineMode = spIntArray_create(16);
entry->timelineHoldMix = spTrackEntryArray_create(16);
return entry;
}
@ -836,17 +839,19 @@ void _spAnimationState_animationsChanged (spAnimationState* self) {
_spAnimationState* internal = SUB_CAST(_spAnimationState, self);
int i, n;
spTrackEntry* entry;
spTrackEntryArray* mixingTo;
internal->animationsChanged = 0;
internal->propertyIDsCount = 0;
i = 0; n = self->tracksCount;
mixingTo = self->mixingTo;
for (;i < n; i++) {
entry = self->tracks[i];
if (entry != 0 && entry->mixBlend != SP_MIX_BLEND_ADD) _spTrackEntry_setTimelineData(entry, 0, mixingTo, self);
while (entry->mixingFrom != 0)
entry = entry->mixingFrom;
do {
if (entry->mixingTo == 0 || entry->mixBlend != SP_MIX_BLEND_ADD) _spTrackEntry_setTimelineData(entry, self);
entry = entry->mixingTo;
} while (entry != 0);
}
}
@ -912,51 +917,51 @@ int /*boolean*/ _spTrackEntry_hasTimeline(spTrackEntry* self, int id) {
return 0;
}
spTrackEntry* _spTrackEntry_setTimelineData(spTrackEntry* self, spTrackEntry* to, spTrackEntryArray* mixingToArray, spAnimationState* state) {
spTrackEntry* lastEntry;
spTrackEntry** mixingTo;
int mixingToLast;
void _spTrackEntry_setTimelineData(spTrackEntry* entry, spAnimationState* state) {
spTrackEntry* to;
spTimeline** timelines;
int timelinesCount;
int* timelineData;
spTrackEntry** timelineDipMix;
int i, ii;
int* timelineMode;
spTrackEntry** timelineHoldMix;
spTrackEntry* next;
int i;
if (to != 0) spTrackEntryArray_add(mixingToArray, to);
lastEntry = self->mixingFrom != 0 ? _spTrackEntry_setTimelineData(self->mixingFrom, self, mixingToArray, state) : self;
if (to != 0) spTrackEntryArray_pop(mixingToArray);
to = entry->mixingTo;
timelines = entry->animation->timelines;
timelinesCount = entry->animation->timelinesCount;
timelineMode = spIntArray_setSize(entry->timelineMode, timelinesCount)->items;
spTrackEntryArray_clear(entry->timelineHoldMix);
timelineHoldMix = spTrackEntryArray_setSize(entry->timelineHoldMix, timelinesCount)->items;
mixingTo = mixingToArray->items;
mixingToLast = mixingToArray->size - 1;
timelines = self->animation->timelines;
timelinesCount = self->animation->timelinesCount;
timelineData = spIntArray_setSize(self->timelineData, timelinesCount)->items;
spTrackEntryArray_clear(self->timelineDipMix);
timelineDipMix = spTrackEntryArray_setSize(self->timelineDipMix, timelinesCount)->items;
if (to != 0 && to->holdPrevious) {
for (i = 0; i < timelinesCount; i++) {
int id = spTimeline_getPropertyId(timelines[i]);
_spAnimationState_addPropertyID(state, id);
timelineMode[i] = HOLD;
}
return;
}
i = 0;
continue_outer:
for (; i < timelinesCount; i++) {
int id = spTimeline_getPropertyId(timelines[i]);
if (!_spAnimationState_addPropertyID(state, id))
timelineData[i] = SUBSEQUENT;
timelineMode[i] = SUBSEQUENT;
else if (to == 0 || !_spTrackEntry_hasTimeline(to, id))
timelineData[i] = FIRST;
timelineMode[i] = FIRST;
else {
for (ii = mixingToLast; ii >= 0; ii--) {
spTrackEntry* entry = mixingTo[ii];
if (!_spTrackEntry_hasTimeline(entry, id)) {
if (entry->mixDuration > 0) {
timelineData[i] = DIP_MIX;
timelineDipMix[i] = entry;
i++;
goto continue_outer;
}
for (next = to->mixingTo; next != 0; next = next->mixingTo) {
if (_spTrackEntry_hasTimeline(next, id)) continue;
if (next->mixDuration > 0) {
timelineMode[i] = HOLD_MIX;
timelineHoldMix[i] = next;
i++;
goto continue_outer;
}
break;
}
timelineData[i] = DIP;
timelineMode[i] = HOLD;
}
}
return lastEntry;
}

View File

@ -79,6 +79,21 @@ namespace spine {
/// If true, the animation will repeat. If false, it will not, instead its last frame is applied if played beyond its duration.
bool getLoop();
void setLoop(bool inValue);
///
/// If true, when mixing from the previous animation to this animation, the previous animation is applied as normal instead
/// of being mixed out.
///
/// When mixing between animations that key the same property, if a lower track also keys that property then the value will
/// briefly dip toward the lower track value during the mix. This happens because the first animation mixes from 100% to 0%
/// while the second animation mixes from 0% to 100%. Setting holdPrevious to true applies the first animation
/// at 100% during the mix so the lower track value is overwritten. Such dipping does not occur on the lowest track which
/// keys the property, only when a higher track also keys the property.
///
/// Snapping will occur if holdPrevious is true and this animation does not key all the same properties as the
/// previous animation.
bool getHoldPrevious();
void setHoldPrevious(bool inValue);
///
/// Seconds to postpone playing the animation. When a track entry is the current track entry, delay postpones incrementing
@ -206,8 +221,13 @@ namespace spine {
///
/// The track entry for the previous animation when mixing from the previous animation to this animation, or NULL if no
/// mixing is currently occuring. When mixing from multiple animations, MixingFrom makes up a linked list.
/// mixing is currently occuring. When mixing from multiple animations, MixingFrom makes up a double linked list with MixingTo.
TrackEntry* getMixingFrom();
///
/// The track entry for the next animation when mixing from this animation, or NULL if no mixing is currently occuring.
/// When mixing from multiple animations, MixingTo makes up a double linked list with MixingFrom.
TrackEntry* getMixingTo();
///
/// Resets the rotation directions for mixing this entry's rotate timelines. This can be useful to avoid bones rotating the
@ -226,25 +246,20 @@ namespace spine {
TrackEntry* _next;
TrackEntry* _mixingFrom;
TrackEntry* _mixingTo;
int _trackIndex;
bool _loop;
bool _loop, _holdPrevious;
float _eventThreshold, _attachmentThreshold, _drawOrderThreshold;
float _animationStart, _animationEnd, _animationLast, _nextAnimationLast;
float _delay, _trackTime, _trackLast, _nextTrackLast, _trackEnd, _timeScale;
float _alpha, _mixTime, _mixDuration, _interruptAlpha, _totalAlpha;
MixBlend _mixBlend;
Vector<int> _timelineData;
Vector<TrackEntry*> _timelineDipMix;
Vector<int> _timelineMode;
Vector<TrackEntry*> _timelineHoldMix;
Vector<float> _timelinesRotation;
AnimationStateListener _listener;
/// Sets the timeline data.
/// @param to May be NULL.
TrackEntry* setTimelineData(TrackEntry* to, Vector<TrackEntry*>& mixingToArray, Vector<int>& propertyIDs);
bool hasTimeline(int inId);
void reset();
};
@ -386,7 +401,7 @@ namespace spine {
void enableQueue();
private:
static const int Subsequent, First, Dip, DipMix;
static const int Subsequent, First, Hold, HoldMix;
AnimationStateData* _data;
@ -396,7 +411,6 @@ namespace spine {
EventQueue* _queue;
Vector<int> _propertyIDs;
Vector<TrackEntry*> _mixingTo;
bool _animationsChanged;
AnimationStateListener _listener;
@ -427,6 +441,10 @@ namespace spine {
void disposeNext(TrackEntry* entry);
void animationsChanged();
void setTimelineModes(TrackEntry* entry);
bool hasTimeline(TrackEntry* entry, int inId);
};
}

View File

@ -53,7 +53,7 @@ void dummyOnAnimationEventFunc(AnimationState *state, spine::EventType type, Tra
SP_UNUSED(event);
}
TrackEntry::TrackEntry() : _animation(NULL), _next(NULL), _mixingFrom(NULL), _trackIndex(0), _loop(false),
TrackEntry::TrackEntry() : _animation(NULL), _next(NULL), _mixingFrom(NULL), _mixingTo(0), _trackIndex(0), _loop(false), _holdPrevious(false),
_eventThreshold(0), _attachmentThreshold(0), _drawOrderThreshold(0), _animationStart(0),
_animationEnd(0), _animationLast(0), _nextAnimationLast(0), _delay(0), _trackTime(0),
_trackLast(0), _nextTrackLast(0), _trackEnd(0), _timeScale(1.0f), _alpha(0), _mixTime(0),
@ -71,6 +71,10 @@ bool TrackEntry::getLoop() { return _loop; }
void TrackEntry::setLoop(bool inValue) { _loop = inValue; }
bool TrackEntry::getHoldPrevious() { return _holdPrevious; }
void TrackEntry::setHoldPrevious(bool inValue) { _holdPrevious = inValue; }
float TrackEntry::getDelay() { return _delay; }
void TrackEntry::setDelay(float inValue) { _delay = inValue; }
@ -147,6 +151,8 @@ void TrackEntry::setMixDuration(float inValue) { _mixDuration = inValue; }
TrackEntry *TrackEntry::getMixingFrom() { return _mixingFrom; }
TrackEntry *TrackEntry::getMixingTo() { return _mixingTo; }
void TrackEntry::setMixBlend(MixBlend blend) { _mixBlend = blend; }
MixBlend TrackEntry::getMixBlend() { return _mixBlend; }
@ -159,67 +165,14 @@ void TrackEntry::setListener(AnimationStateListener inValue) {
_listener = inValue;
}
TrackEntry *TrackEntry::setTimelineData(TrackEntry *to, Vector<TrackEntry *> &mixingToArray, Vector<int> &propertyIDs) {
if (to != NULL) mixingToArray.add(to);
TrackEntry *lastEntry = _mixingFrom != NULL ? _mixingFrom->setTimelineData(this, mixingToArray, propertyIDs) : this;
if (to != NULL) mixingToArray.removeAt(mixingToArray.size() - 1);
size_t mixingToLast = mixingToArray.size() - 1;
Vector<Timeline *> &timelines = _animation->_timelines;
size_t timelinesCount = timelines.size();
_timelineData.setSize(timelinesCount, 0);
_timelineDipMix.setSize(timelinesCount, 0);
// outer:
size_t i = 0;
continue_outer:
for (; i < timelinesCount; ++i) {
int id = timelines[i]->getPropertyId();
if (propertyIDs.contains(id)) {
_timelineData[i] = AnimationState::Subsequent;
} else {
propertyIDs.add(id);
if (to == NULL || !to->hasTimeline(id)) {
_timelineData[i] = AnimationState::First;
} else {
for (int ii = mixingToLast; ii >= 0; --ii) {
TrackEntry *entry = mixingToArray[ii];
if (!entry->hasTimeline(id)) {
if (entry->_mixDuration > 0) {
_timelineData[i] = AnimationState::DipMix;
_timelineDipMix[i] = entry;
i++;
goto continue_outer; // continue outer;
}
break;
}
}
_timelineData[i] = AnimationState::Dip;
}
}
}
return lastEntry;
}
bool TrackEntry::hasTimeline(int inId) {
Vector<Timeline *> &timelines = _animation->_timelines;
for (size_t i = 0, n = timelines.size(); i < n; ++i) {
if (timelines[i]->getPropertyId() == inId) {
return true;
}
}
return false;
}
void TrackEntry::reset() {
_animation = NULL;
_next = NULL;
_mixingFrom = NULL;
_mixingTo = NULL;
_timelineData.clear();
_timelineDipMix.clear();
_timelineMode.clear();
_timelineHoldMix.clear();
_timelinesRotation.clear();
_listener = dummyOnAnimationEventFunc;
@ -318,8 +271,8 @@ void EventQueue::drain() {
const int AnimationState::Subsequent = 0;
const int AnimationState::First = 1;
const int AnimationState::Dip = 2;
const int AnimationState::DipMix = 3;
const int AnimationState::Hold = 2;
const int AnimationState::HoldMix = 3;
AnimationState::AnimationState(AnimationStateData *data) :
_data(data),
@ -403,6 +356,7 @@ void AnimationState::update(float delta) {
// End mixing from entries once all have completed.
TrackEntry *from = current._mixingFrom;
current._mixingFrom = NULL;
if (from != NULL) from->_mixingTo = NULL;
while (from != NULL) {
_queue->end(from);
from = from->_mixingFrom;
@ -444,13 +398,13 @@ bool AnimationState::apply(Skeleton &skeleton) {
float animationLast = current._animationLast, animationTime = current.getAnimationTime();
size_t timelineCount = current._animation->_timelines.size();
Vector<Timeline *> &timelines = current._animation->_timelines;
if (mix == 1 || blend == MixBlend_Add) {
if (i == 0 && (mix == 1 || blend == MixBlend_Add)) {
for (size_t ii = 0; ii < timelineCount; ++ii) {
timelines[ii]->apply(skeleton, animationLast, animationTime, &_events, mix, blend,
MixDirection_In);
}
} else {
Vector<int> &timelineData = current._timelineData;
Vector<int> &timelineMode = current._timelineMode;
bool firstFrame = current._timelinesRotation.size() == 0;
if (firstFrame) {
@ -462,7 +416,7 @@ bool AnimationState::apply(Skeleton &skeleton) {
Timeline *timeline = timelines[ii];
assert(timeline);
MixBlend timelineBlend = timelineData[ii] == AnimationState::Subsequent ? blend : MixBlend_Setup;
MixBlend timelineBlend = timelineMode[ii] == AnimationState::Subsequent ? blend : MixBlend_Setup;
RotateTimeline *rotateTimeline = NULL;
if (timeline->getRTTI().isExactly(RotateTimeline::rtti)) {
@ -522,6 +476,7 @@ void AnimationState::clearTrack(size_t trackIndex) {
_queue->end(from);
entry->_mixingFrom = NULL;
entry->_mixingTo = NULL;
entry = from;
}
@ -766,6 +721,7 @@ bool AnimationState::updateMixingFrom(TrackEntry *to, float delta) {
// Require totalAlpha == 0 to ensure mixing is complete, unless mixDuration == 0 (the transition is a single frame).
if (from->_totalAlpha == 0 || to->_mixDuration == 0) {
to->_mixingFrom = from->_mixingFrom;
if (from->_mixingFrom != NULL) from->_mixingFrom->_mixingTo = to;
to->_interruptAlpha = from->_interruptAlpha;
_queue->end(from);
}
@ -802,14 +758,14 @@ float AnimationState::applyMixingFrom(TrackEntry *to, Skeleton &skeleton, MixBle
float animationLast = from->_animationLast, animationTime = from->getAnimationTime();
Vector<Timeline *> &timelines = from->_animation->_timelines;
size_t timelineCount = timelines.size();
float alphaDip = from->_alpha * to->_interruptAlpha, alphaMix = alphaDip * (1 - mix);
float alphaHold = from->_alpha * to->_interruptAlpha, alphaMix = alphaHold * (1 - mix);
if (blend == MixBlend_Add) {
for (size_t i = 0; i < timelineCount; i++)
timelines[i]->apply(skeleton, animationLast, animationTime, eventBuffer, alphaMix, blend, MixDirection_Out);
} else {
Vector<int> &timelineData = from->_timelineData;
Vector<TrackEntry *> &timelineDipMix = from->_timelineDipMix;
Vector<int> &timelineMode = from->_timelineMode;
Vector<TrackEntry *> &timelineHoldMix = from->_timelineHoldMix;
bool firstFrame = from->_timelinesRotation.size() == 0;
if (firstFrame) {
@ -823,7 +779,7 @@ float AnimationState::applyMixingFrom(TrackEntry *to, Skeleton &skeleton, MixBle
Timeline *timeline = timelines[i];
MixBlend timelineBlend;
float alpha;
switch (timelineData[i]) {
switch (timelineMode[i]) {
case AnimationState::Subsequent:
if (!attachments && (timeline->getRTTI().isExactly(AttachmentTimeline::rtti))) continue;
if (!drawOrder && (timeline->getRTTI().isExactly(DrawOrderTimeline::rtti))) continue;
@ -834,14 +790,14 @@ float AnimationState::applyMixingFrom(TrackEntry *to, Skeleton &skeleton, MixBle
timelineBlend = MixBlend_Setup;
alpha = alphaMix;
break;
case AnimationState::Dip:
case AnimationState::Hold:
timelineBlend = MixBlend_Setup;
alpha = alphaDip;
alpha = alphaHold;
break;
default:
timelineBlend = MixBlend_Setup;
TrackEntry *dipMix = timelineDipMix[i];
alpha = alphaDip * MathUtil::max(0.0f, 1.0f - dipMix->_mixTime / dipMix->_mixDuration);
TrackEntry *holdMix = timelineHoldMix[i];
alpha = alphaHold * MathUtil::max(0.0f, 1.0f - holdMix->_mixTime / holdMix->_mixDuration);
break;
}
from->_totalAlpha += alpha;
@ -914,6 +870,7 @@ void AnimationState::setCurrent(size_t index, TrackEntry *current, bool interrup
}
current->_mixingFrom = from;
from->_mixingTo = current;
current->_mixTime = 0;
// Store interrupted mix percentage.
@ -946,6 +903,7 @@ TrackEntry *AnimationState::newTrackEntry(size_t trackIndex, Animation *animatio
entry._trackIndex = trackIndex;
entry._animation = animation;
entry._loop = loop;
entry._holdPrevious = 0;
entry._eventThreshold = 0;
entry._attachmentThreshold = 0;
@ -987,8 +945,70 @@ void AnimationState::animationsChanged() {
for (size_t i = 0, n = _tracks.size(); i < n; ++i) {
TrackEntry *entry = _tracks[i];
if (entry != NULL && (i == 0 ||entry->_mixBlend != MixBlend_Add)) {
entry->setTimelineData(NULL, _mixingTo, _propertyIDs);
while (entry->_mixingFrom != NULL)
entry = entry->_mixingFrom;
do {
if (entry->_mixingTo == NULL || entry->_mixBlend != MixBlend_Add) setTimelineModes(entry);
entry = entry->_mixingTo;
} while (entry != NULL);
}
}
void AnimationState::setTimelineModes(TrackEntry *entry) {
TrackEntry* to = entry->_mixingTo;
Vector<Timeline *> &timelines = entry->_animation->_timelines;
size_t timelinesCount = timelines.size();
Vector<int> &timelineMode = entry->_timelineMode;
timelineMode.setSize(timelinesCount, 0);
Vector<TrackEntry *> &timelineHoldMix = entry->_timelineHoldMix;
timelineHoldMix.setSize(timelinesCount, 0);
if (to != NULL && to->_holdPrevious) {
for (size_t i = 0; i < timelinesCount; i++) {
int id = timelines[i]->getPropertyId();
if (!_propertyIDs.contains(id)) _propertyIDs.add(id);
timelineMode[i] = AnimationState::Hold;
}
return;
}
// outer:
size_t i = 0;
continue_outer:
for (; i < timelinesCount; ++i) {
int id = timelines[i]->getPropertyId();
if (_propertyIDs.contains(id)) {
timelineMode[i] = AnimationState::Subsequent;
} else {
_propertyIDs.add(id);
if (to == NULL || !hasTimeline(to, id)) {
timelineMode[i] = AnimationState::First;
} else {
for (TrackEntry *next = to->_mixingTo; next != NULL; next = next->_mixingTo) {
if (hasTimeline(next, id)) continue;
if (entry->_mixDuration > 0) {
timelineMode[i] = AnimationState::HoldMix;
timelineHoldMix[i] = entry;
i++;
goto continue_outer; // continue outer;
}
break;
}
timelineMode[i] = AnimationState::Hold;
}
}
}
}
bool AnimationState::hasTimeline(TrackEntry* entry, int inId) {
Vector<Timeline *> &timelines = entry->_animation->_timelines;
for (size_t i = 0, n = timelines.size(); i < n; ++i) {
if (timelines[i]->getPropertyId() == inId) {
return true;
}
}
return false;
}