Fixed SFML.

This commit is contained in:
NathanSweet 2013-04-05 14:53:09 +02:00
parent b083ce8816
commit d776be8078

View File

@ -52,8 +52,8 @@ void spineboy () {
skeleton->flipY = false;
Skeleton_setToBindPose(skeleton);
Skeleton_getRootBone(skeleton)->x = 320;
Skeleton_getRootBone(skeleton)->y = 420;
skeleton->root->x = 320;
skeleton->root->y = 420;
Skeleton_updateWorldTransform(skeleton);
AnimationState_setAnimationByName(drawable->state, "walk", true);
@ -104,8 +104,8 @@ void goblins () {
Skeleton_setSlotsToBindPose(skeleton);
Skeleton_setAttachment(skeleton, "left hand item", "dagger");
Skeleton_getRootBone(skeleton)->x = 320;
Skeleton_getRootBone(skeleton)->y = 420;
skeleton->root->x = 320;
skeleton->root->y = 420;
Skeleton_updateWorldTransform(skeleton);
AnimationState_setAnimation(drawable->state, walkAnimation, true);