Improved examples.

This commit is contained in:
NathanSweet 2014-09-30 02:17:39 +02:00
parent 03020e0ff4
commit d8eac649ba
10 changed files with 185 additions and 1068 deletions

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@ -1,6 +1,6 @@
<?xml version="1.0" encoding="UTF-8" standalone="no"?>
<actionScriptProperties analytics="false" mainApplicationPath="Main.as" projectUUID="98e371df-ee9f-4aef-8e4b-fdb975214a26" version="11">
<compiler additionalCompilerArguments="-locale en_US" advancedTelemetry="false" autoRSLOrdering="true" copyDependentFiles="true" fteInMXComponents="false" generateAccessible="false" htmlExpressInstall="true" htmlGenerate="true" htmlHistoryManagement="true" htmlPlayerVersionCheck="true" includeNetmonSwc="false" outputFolderPath="bin-debug" removeUnusedRSL="true" sourceFolderPath="src" strict="true" targetPlayerVersion="0.0.0" useApolloConfig="false" useDebugRSLSwfs="true" useFlashSDK="true" verifyDigests="true" warn="true">
<actionScriptProperties analytics="false" mainApplicationPath="spine/Main.as" projectUUID="98e371df-ee9f-4aef-8e4b-fdb975214a26" version="10">
<compiler additionalCompilerArguments="-locale en_US" autoRSLOrdering="true" copyDependentFiles="true" fteInMXComponents="false" generateAccessible="false" htmlExpressInstall="true" htmlGenerate="true" htmlHistoryManagement="true" htmlPlayerVersionCheck="true" includeNetmonSwc="false" outputFolderPath="bin-debug" removeUnusedRSL="true" sourceFolderPath="src" strict="true" targetPlayerVersion="0.0.0" useApolloConfig="false" useDebugRSLSwfs="true" verifyDigests="true" warn="true">
<compilerSourcePath/>
<libraryPath defaultLinkType="0">
<libraryPathEntry kind="4" path="">
@ -33,10 +33,9 @@
<sourceAttachmentPath/>
</compiler>
<applications>
<application path="Main.as"/>
<application path="spine/Main.as"/>
</applications>
<modules/>
<workers/>
<buildCSSFiles/>
<flashCatalyst validateFlashCatalystCompatibility="false"/>
</actionScriptProperties>

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@ -28,20 +28,17 @@
* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*****************************************************************************/
package {
package spine {
import flash.display.Sprite;
import spine.Event;
import spine.SkeletonData;
import spine.SkeletonJson;
import spine.animation.AnimationStateData;
import spine.atlas.Atlas;
import spine.attachments.AtlasAttachmentLoader;
import spine.flash.FlashTextureLoader;
import spine.flash.SkeletonAnimation;
[SWF(width = "640", height = "480", frameRate = "60", backgroundColor = "#dddddd")]
[SWF(width = "800", height = "600", frameRate = "60", backgroundColor = "#dddddd")]
public class Main extends Sprite {
[Embed(source = "spineboy.atlas", mimeType = "application/octet-stream")]
static public const SpineboyAtlas:Class;
@ -66,8 +63,8 @@ public class Main extends Sprite {
stateData.setMixByName("jump", "jump", 0.2);
skeleton = new SkeletonAnimation(skeletonData, stateData);
skeleton.x = 320;
skeleton.y = 420;
skeleton.x = 400;
skeleton.y = 560;
skeleton.state.onStart.add(function (trackIndex:int) : void {
trace(trackIndex + " start: " + skeleton.state.getCurrent(trackIndex));

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@ -0,0 +1,170 @@
/******************************************************************************
* Spine Runtimes Software License
* Version 2.1
*
* Copyright (c) 2013, Esoteric Software
* All rights reserved.
*
* You are granted a perpetual, non-exclusive, non-sublicensable and
* non-transferable license to install, execute and perform the Spine Runtimes
* Software (the "Software") solely for internal use. Without the written
* permission of Esoteric Software (typically granted by licensing Spine), you
* may not (a) modify, translate, adapt or otherwise create derivative works,
* improvements of the Software or develop new applications using the Software
* or (b) remove, delete, alter or obscure any trademarks or any copyright,
* trademark, patent or other intellectual property or proprietary rights
* notices on or in the Software, including any copy thereof. Redistributions
* in binary or source form must include this license and terms.
*
* THIS SOFTWARE IS PROVIDED BY ESOTERIC SOFTWARE "AS IS" AND ANY EXPRESS OR
* IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
* MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO
* EVENT SHALL ESOTERIC SOFTARE BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS;
* OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
* WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR
* OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*****************************************************************************/
package com.esotericsoftware.spine;
import com.badlogic.gdx.ApplicationAdapter;
import com.badlogic.gdx.Gdx;
import com.badlogic.gdx.backends.lwjgl.LwjglApplication;
import com.badlogic.gdx.graphics.GL20;
import com.badlogic.gdx.graphics.OrthographicCamera;
import com.badlogic.gdx.graphics.g2d.SpriteBatch;
import com.badlogic.gdx.graphics.g2d.TextureAtlas;
import com.badlogic.gdx.math.Vector2;
public class IkTest extends ApplicationAdapter {
OrthographicCamera camera;
SpriteBatch batch;
SkeletonRenderer renderer;
SkeletonRendererDebug debugRenderer;
TextureAtlas atlas;
Skeleton skeleton;
AnimationState state;
public void create () {
camera = new OrthographicCamera();
batch = new SpriteBatch();
renderer = new SkeletonRenderer();
renderer.setPremultipliedAlpha(true);
debugRenderer = new SkeletonRendererDebug();
debugRenderer.setBoundingBoxes(false);
debugRenderer.setRegionAttachments(false);
atlas = new TextureAtlas(Gdx.files.internal("spineboy/spineboy.atlas"));
SkeletonJson json = new SkeletonJson(atlas); // This loads skeleton JSON data, which is stateless.
json.setScale(0.6f); // Load the skeleton at 60% the size it was in Spine.
SkeletonData skeletonData = json.readSkeletonData(Gdx.files.internal("spineboy/spineboy.json"));
skeleton = new Skeleton(skeletonData); // Skeleton holds skeleton state (bone positions, slot attachments, etc).
skeleton.setPosition(250, 20);
AnimationStateData stateData = new AnimationStateData(skeletonData); // Defines mixing (crossfading) between animations.
stateData.setMix("run", "jump", 0.2f);
stateData.setMix("jump", "run", 0.2f);
state = new AnimationState(stateData); // Holds the animation state for a skeleton (current animation, time, etc).
state.setTimeScale(0.5f); // Slow all animations down to 50% speed.
state.setAnimation(0, "run", true);
state.addAnimation(0, "jump", false, 2); // Jump after 2 seconds.
state.addAnimation(0, "run", true, 0); // Run after the jump.
// skeleton.findBone("front_foot").parent = skeleton.findBone("hip");
IkConstraintData data;
data = new IkConstraintData("head");
data.getBones().add(skeletonData.findBone("torso"));
data.getBones().add(skeletonData.findBone("head"));
data.target = skeletonData.findBone("front_foot");
data.setBendDirection(-1);
skeleton.getIkConstraints().add(new IkConstraint(data, skeleton));
// data = new IkConstraintData("arm");
// data.getBones().add(skeletonData.findBone("front_upper_arm"));
// data.getBones().add(skeletonData.findBone("front_bracer"));
// data.setTarget(skeletonData.findBone("front_foot"));
// skeleton.getIkConstraints().add(new IkConstraint(data, skeleton));
//
// data = new IkConstraintData("leg");
// data.getBones().add(skeletonData.findBone("front_thigh"));
// data.getBones().add(skeletonData.findBone("front_shin"));
// data.target = skeletonData.findBone("front_foot");
// data.setBendDirection(-1);
// skeleton.getIkConstraints().add(new IkConstraint(data, skeleton));
// //skeleton.getIkConstraints().peek().setMix(0.5f);
skeleton.updateCache();
skeleton.updateWorldTransform();
}
public void render () {
state.update(Gdx.graphics.getDeltaTime()); // Update the animation time.
Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT);
// state.apply(skeleton); // Poses skeleton using current animations. This sets the bones' local SRT.
// skeleton.findBone("front_shin").y = 40;
// skeleton.findBone("front_shin").scaleX = 2;
// skeleton.findBone("front_thigh").scaleX = 2;
// skeleton.findBone("front_bracer").y = 40;
// skeleton.findBone("front_bracer").scaleX = 2;
// skeleton.findBone("front_upper_arm").scaleX = 2;
// skeleton.getRootBone().setScale(1.3f, 0.6f);
// skeleton.findBone("front_upper_arm").parent = skeleton.findBone("front_shin");
// skeleton.findBone("head").scaleX = 2;
// skeleton.findBone("head").x = 100;
// skeleton.findBone("head").y = 100;
// skeleton.findBone("head").rotation = 0;
// skeleton.findBone("neck").x = 100;
// skeleton.findBone("neck").y = 100;
// skeleton.findBone("neck").rotation = 45;
skeleton.setPosition(250, 20);
// skeleton.setFlip(false, false);
skeleton.setPosition(250, 20);
// skeleton.setFlipX(true);
// skeleton.setFlipY(false);
// skeleton.findBone("torso").setFlipX(true);
// skeleton.findBone("torso").setFlipY(true);
Vector2 p = skeleton.findBone("front_foot").parent.worldToLocal(new Vector2(Gdx.input.getX() - skeleton.getX(),
Gdx.graphics.getHeight() - Gdx.input.getY() - skeleton.getY()));
skeleton.findBone("front_foot").setPosition(p.x, p.y);
skeleton.updateWorldTransform(); // Uses the bones' local SRT to compute their world SRT.
// Configure the camera, SpriteBatch, and SkeletonRendererDebug.
camera.update();
batch.getProjectionMatrix().set(camera.combined);
debugRenderer.getShapeRenderer().setProjectionMatrix(camera.combined);
batch.begin();
renderer.draw(batch, skeleton); // Draw the skeleton images.
batch.end();
debugRenderer.draw(skeleton); // Draw debug lines.
}
public void resize (int width, int height) {
camera.setToOrtho(false); // Update camera with new size.
}
public void dispose () {
atlas.dispose();
}
public static void main (String[] args) throws Exception {
new LwjglApplication(new IkTest());
}
}

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@ -34,8 +34,10 @@ public class GoblinsExample extends Sprite {
private var skeleton:SkeletonAnimation;
public function GoblinsExample () {
var useStarlingAtlas:Boolean = true;
var attachmentLoader:AttachmentLoader;
if (Main.useStarlingAtlas) {
if (useStarlingAtlas) {
var texture:Texture = Texture.fromBitmap(new GoblinsStarlingAtlasTexture());
var xml:XML = XML(new GoblinsStarlingAtlas());
var starlingAtlas:TextureAtlas = new TextureAtlas(texture, xml);

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@ -8,14 +8,12 @@ import starling.core.Starling;
[SWF(width = "800", height = "600", frameRate = "60", backgroundColor = "#dddddd")]
public class Main extends Sprite {
private var _starling:Starling;
static public var useStarlingAtlas:Boolean;
public function Main () {
var example:Class;
//example = SpineboyExample;
//example = GoblinsExample;
example = RaptorExample;
useStarlingAtlas = true;
_starling = new Starling(example, stage);
_starling.enableErrorChecking = true;

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@ -38,7 +38,7 @@ public class RaptorExample extends Sprite {
var skeletonData:SkeletonData = json.readSkeletonData(new RaptorJson());
skeleton = new SkeletonAnimation(skeletonData, true);
skeleton.x = 320;
skeleton.x = 400;
skeleton.y = 560;
skeleton.state.setAnimationByName(0, "walk", true);

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@ -26,26 +26,11 @@ public class SpineboyExample extends Sprite {
[Embed(source = "spineboy.png")]
static public const SpineboyAtlasTexture:Class;
[Embed(source = "spineboy-starling.xml", mimeType = "application/octet-stream")]
static public const SpineboyStarlingAtlas:Class;
[Embed(source = "spineboy-starling.png")]
static public const SpineboyStarlingAtlasTexture:Class;
private var skeleton:SkeletonAnimation;
public function SpineboyExample () {
var attachmentLoader:AttachmentLoader;
if (Main.useStarlingAtlas) {
var texture:Texture = Texture.fromBitmap(new SpineboyAtlasTexture());
var xml:XML = XML(new SpineboyStarlingAtlas());
var starlingAtlas:TextureAtlas = new TextureAtlas(texture, xml);
attachmentLoader = new StarlingAtlasAttachmentLoader(starlingAtlas);
} else {
var spineAtlas:Atlas = new Atlas(new SpineboyAtlas(), new StarlingTextureLoader(new SpineboyAtlasTexture()));
attachmentLoader = new AtlasAttachmentLoader(spineAtlas);
}
var spineAtlas:Atlas = new Atlas(new SpineboyAtlas(), new StarlingTextureLoader(new SpineboyAtlasTexture()));
var attachmentLoader:AttachmentLoader = new AtlasAttachmentLoader(spineAtlas);
var json:SkeletonJson = new SkeletonJson(attachmentLoader);
json.scale = 0.6;
var skeletonData:SkeletonData = json.readSkeletonData(new SpineboyJson());
@ -56,8 +41,8 @@ public class SpineboyExample extends Sprite {
stateData.setMixByName("jump", "jump", 0.2);
skeleton = new SkeletonAnimation(skeletonData, false, stateData);
skeleton.x = 320;
skeleton.y = 420;
skeleton.x = 400;
skeleton.y = 560;
skeleton.state.onStart.add(function (trackIndex:int) : void {
trace(trackIndex + " start: " + skeleton.state.getCurrent(trackIndex));

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@ -1,32 +0,0 @@
<?xml version="1.0" encoding="UTF-8"?>
<!-- Created with TexturePacker http://www.codeandweb.com/texturepacker-->
<!-- $TexturePacker:SmartUpdate:8ea0251acc356491e9a6f72df2f73636:074436a8c81d0728682274bde39d8bb8:676322d6615ca6a250a9e93de5572f1e$ -->
<TextureAtlas imagePath="spineboy.png">
<SubTexture name="eye_indifferent" x="424" y="253" width="56" height="53"/>
<SubTexture name="eye_surprised" x="429" y="198" width="56" height="53"/>
<SubTexture name="front_bracer" x="401" y="345" width="35" height="48"/>
<SubTexture name="front_fist_closed" x="300" y="353" width="45" height="49"/>
<SubTexture name="front_fist_open" x="347" y="344" width="52" height="52"/>
<SubTexture name="front_foot" x="36" y="346" width="76" height="41"/>
<SubTexture name="front_foot_bend1" x="432" y="112" width="77" height="42"/>
<SubTexture name="front_foot_bend2" x="267" y="183" width="65" height="56"/>
<SubTexture name="front_shin" x="289" y="241" width="49" height="110"/>
<SubTexture name="front_thigh" x="398" y="183" width="29" height="67"/>
<SubTexture name="front_upper_arm" x="2" y="346" width="32" height="58"/>
<SubTexture name="goggles" x="2" y="244" width="157" height="100"/>
<SubTexture name="gun" x="161" y="244" width="126" height="122"/>
<SubTexture name="head" x="267" y="2" width="163" height="179"/>
<SubTexture name="mouth_grind" x="424" y="308" width="56" height="35"/>
<SubTexture name="mouth_oooo" x="242" y="368" width="56" height="35"/>
<SubTexture name="mouth_smile" x="184" y="368" width="56" height="35"/>
<SubTexture name="muzzle" x="2" y="2" width="263" height="240" frameX="-5" frameY="0" frameWidth="277" frameHeight="240"/>
<SubTexture name="neck" x="487" y="198" width="22" height="25"/>
<SubTexture name="rear_bracer" x="438" y="345" width="34" height="43"/>
<SubTexture name="rear_foot" x="114" y="368" width="68" height="36"/>
<SubTexture name="rear_foot_bend1" x="432" y="156" width="70" height="40"/>
<SubTexture name="rear_foot_bend2" x="334" y="183" width="62" height="50"/>
<SubTexture name="rear_shin" x="340" y="235" width="45" height="107"/>
<SubTexture name="rear_thigh" x="387" y="252" width="35" height="62" frameX="-4" frameY="0" frameWidth="39" frameHeight="62"/>
<SubTexture name="rear_upper_arm" x="474" y="345" width="28" height="52"/>
<SubTexture name="torso" x="432" y="2" width="59" height="108"/>
</TextureAtlas>