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Merge branch '3.8' into 3.9-beta
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@ -355,6 +355,7 @@
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2) Add a `RenderExistingMesh` component, provided in the `Spine Examples/Scripts/Sample Components` directory.
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3) Copy the original material, add *_Outline* to its name and set the shader to `Universal Render Pipeline/Spine/Outline/Skeleton-OutlineOnly`.
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4) Assign this *_Outline* material at the `RenderExistingMesh` component under *Replacement Materials*.
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* Added `Outline Shaders URP` example scene to URP extension module to demonstrate the above additions.
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* **Changes of default values**
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* `SkeletonMecanim`'s `Layer Mix Mode` now defaults to `MixMode.MixNext` instead of `MixMode.MixAlways`.
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