[unity] Remove unused BoundingBoxFollower field

Closes issue: https://github.com/EsotericSoftware/spine-runtimes/issues/717
This commit is contained in:
John 2016-10-03 23:30:41 +08:00 committed by GitHub
parent 0d85cfeaaf
commit d98ea1c45e

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@ -47,7 +47,6 @@ namespace Spine.Unity {
string currentAttachmentName;
PolygonCollider2D currentCollider;
bool valid = false;
bool hasReset;
public readonly Dictionary<BoundingBoxAttachment, PolygonCollider2D> colliderTable = new Dictionary<BoundingBoxAttachment, PolygonCollider2D>();
@ -128,7 +127,7 @@ namespace Spine.Unity {
}
#if UNITY_EDITOR
valid = colliderTable.Count != 0;
bool valid = colliderTable.Count != 0;
if (!valid) {
if (this.gameObject.activeInHierarchy)
Debug.LogWarning("Bounding Box Follower not valid! Slot [" + slotName + "] does not contain any Bounding Box Attachments!");