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[unity] Remove unused BoundingBoxFollower field
Closes issue: https://github.com/EsotericSoftware/spine-runtimes/issues/717
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@ -47,7 +47,6 @@ namespace Spine.Unity {
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string currentAttachmentName;
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string currentAttachmentName;
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PolygonCollider2D currentCollider;
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PolygonCollider2D currentCollider;
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bool valid = false;
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bool hasReset;
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bool hasReset;
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public readonly Dictionary<BoundingBoxAttachment, PolygonCollider2D> colliderTable = new Dictionary<BoundingBoxAttachment, PolygonCollider2D>();
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public readonly Dictionary<BoundingBoxAttachment, PolygonCollider2D> colliderTable = new Dictionary<BoundingBoxAttachment, PolygonCollider2D>();
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@ -128,7 +127,7 @@ namespace Spine.Unity {
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}
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}
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#if UNITY_EDITOR
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#if UNITY_EDITOR
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valid = colliderTable.Count != 0;
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bool valid = colliderTable.Count != 0;
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if (!valid) {
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if (!valid) {
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if (this.gameObject.activeInHierarchy)
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if (this.gameObject.activeInHierarchy)
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Debug.LogWarning("Bounding Box Follower not valid! Slot [" + slotName + "] does not contain any Bounding Box Attachments!");
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Debug.LogWarning("Bounding Box Follower not valid! Slot [" + slotName + "] does not contain any Bounding Box Attachments!");
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