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[unity] Fixed a compile error in 2D Toolkit compilation branch.
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@ -51,7 +51,7 @@ namespace Spine.Unity.Editor {
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public const string SPINE_SETTINGS_ASSET_PATH = "Assets/Editor/SpineSettings.asset";
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public const string SPINE_SETTINGS_ASSET_PATH = "Assets/Editor/SpineSettings.asset";
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#if SPINE_TK2D
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#if SPINE_TK2D
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const float DEFAULT_DEFAULT_SCALE = 1f;
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internal const float DEFAULT_DEFAULT_SCALE = 1f;
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#else
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#else
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internal const float DEFAULT_DEFAULT_SCALE = 0.01f;
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internal const float DEFAULT_DEFAULT_SCALE = 0.01f;
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#endif
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#endif
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