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[lua] Fixes #1195, events on higher tracks did not fire.
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@ -366,6 +366,7 @@ function AnimationState:apply (skeleton)
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end
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end
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self:queueEvents(current, animationTime)
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self:queueEvents(current, animationTime)
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self.events = {};
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self.events = {};
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events = self.events;
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current.nextAnimationLast = animationTime
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current.nextAnimationLast = animationTime
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current.nextTrackLast = current.trackTime
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current.nextTrackLast = current.trackTime
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end
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end
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