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[godot] Fix bone-following.gd to not connect to "world_transforms_changed"
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@ -2,5 +2,4 @@ extends Node2D
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func _ready():
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var spineboy: SpineSprite = $Spineboy
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spineboy.get_animation_state().set_animation("walk", true, 0)
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spineboy.connect("world_transforms_changed", self, "_world_transforms_changed")
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spineboy.get_animation_state().set_animation("walk", true, 0)
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