[godot] Another fix to the GH workflow

This commit is contained in:
Mario Zechner 2023-08-04 12:29:15 +02:00
parent 8be54cb804
commit dd0b802487

View File

@ -453,6 +453,7 @@ jobs:
mv godot.linuxbsd.editor.x86_64.mono godot-$BRANCH-$GODOT_TAG-mono mv godot.linuxbsd.editor.x86_64.mono godot-$BRANCH-$GODOT_TAG-mono
zip godot-editor-windows-mono.zip godot-$BRANCH-$GODOT_TAG-mono.exe GodotSharp zip godot-editor-windows-mono.zip godot-$BRANCH-$GODOT_TAG-mono.exe GodotSharp
zip godot-editor-linux-mono.zip godot-$BRANCH-$GODOT_TAG-mono GodotSharp zip godot-editor-linux-mono.zip godot-$BRANCH-$GODOT_TAG-mono GodotSharp
mv godot-editor-macos.zip godot-editor-macos-mono.zip
aws s3 cp godot-editor-windows-mono.zip s3://spine-godot/$BRANCH/$GODOT_TAG/ aws s3 cp godot-editor-windows-mono.zip s3://spine-godot/$BRANCH/$GODOT_TAG/
aws s3 cp godot-editor-linux-mono.zip s3://spine-godot/$BRANCH/$GODOT_TAG/ aws s3 cp godot-editor-linux-mono.zip s3://spine-godot/$BRANCH/$GODOT_TAG/
aws s3 cp godot-editor-macos-mono.zip s3://spine-godot/$BRANCH/$GODOT_TAG/ aws s3 cp godot-editor-macos-mono.zip s3://spine-godot/$BRANCH/$GODOT_TAG/