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Renamed ComputeVertices to ComputeWorldVertices.
Sorry for the API breakage, but this is line with UpdateWorldTransform, BoundingBoxAttachment, and future attachments.
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@ -130,7 +130,7 @@ namespace Spine {
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offset[Y4] = localYCos + localX2Sin;
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}
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public void ComputeVertices (float x, float y, Bone bone, float[] vertices) {
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public void ComputeWorldVertices (float x, float y, Bone bone, float[] vertices) {
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x += bone.worldX;
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y += bone.worldY;
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float m00 = bone.m00;
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