Merge branch 'EsotericSoftware/3.6' into 3.6

This commit is contained in:
Stephen Gowen 2017-10-10 10:14:49 -04:00
commit deb1b78c55
4 changed files with 101 additions and 48 deletions

View File

@ -92,29 +92,65 @@ void Json_dispose (Json *c) {
/* Parse the input text to generate a number, and populate the result into item. */
static const char* parse_number (Json *item, const char* num) {
char * endptr;
float n;
double result = 0.0;
int negative = 0;
char* ptr = (char*)num;
/* Using strtod and strtof is slightly more permissive than RFC4627,
* accepting for example hex-encoded floating point, but either
* is often leagues faster than any manual implementation.
*
* We also already know that this starts with [-0-9] from parse_value.
*/
#if __STDC_VERSION__ >= 199901L
n = strtof(num, &endptr);
#else
n = (float)strtod( num, &endptr );
#endif
/* ignore errno's ERANGE, which returns +/-HUGE_VAL */
/* n is 0 on any other error */
if (*ptr == '-') {
negative = -1;
++ptr;
}
if (endptr != num) {
while (*ptr >= '0' && *ptr <= '9') {
result = result * 10.0 + (*ptr - '0');
++ptr;
}
if (*ptr == '.') {
double fraction = 0.0;
int n = 0;
++ptr;
while (*ptr >= '0' && *ptr <= '9') {
fraction = (fraction * 10.0) + (*ptr - '0');
++ptr;
++n;
}
result += fraction / POW(10.0, n);
}
if (negative) result = -result;
if (*ptr == 'e' || *ptr == 'E') {
double exponent = 0;
int expNegative = 0;
int n = 0;
++ptr;
if (*ptr == '-') {
expNegative = -1;
++ptr;
} else if (*ptr == '+') {
++ptr;
}
while (*ptr >= '0' && *ptr <= '9') {
exponent = (exponent * 10.0) + (*ptr - '0');
++ptr;
++n;
}
if (expNegative)
result = result / POW(10, exponent);
else
result = result * POW(10, exponent);
}
if (ptr != num) {
/* Parse success, number found. */
item->valueFloat = n;
item->valueInt = (int)n;
item->valueFloat = result;
item->valueInt = (int)result;
item->type = Json_Number;
return endptr;
return ptr;
} else {
/* Parse failure, ep is set. */
ep = num;

View File

@ -30,7 +30,6 @@
#include <spine/SkeletonJson.h>
#include <stdio.h>
#include <locale.h>
#include "Json.h"
#include <spine/extension.h>
#include <spine/AtlasAttachmentLoader.h>
@ -579,25 +578,14 @@ spSkeletonData* spSkeletonJson_readSkeletonData (spSkeletonJson* self, const cha
int i, ii;
spSkeletonData* skeletonData;
Json *root, *skeleton, *bones, *boneMap, *ik, *transform, *path, *slots, *skins, *animations, *events;
char* oldLocale;
_spSkeletonJson* internal = SUB_CAST(_spSkeletonJson, self);
FREE(self->error);
CONST_CAST(char*, self->error) = 0;
internal->linkedMeshCount = 0;
#ifndef __ANDROID__
oldLocale = strdup(setlocale(LC_NUMERIC, NULL));
setlocale(LC_NUMERIC, "C");
#endif
root = Json_create(json);
#ifndef __ANDROID__
setlocale(LC_NUMERIC, oldLocale);
free(oldLocale);
#endif
if (!root) {
_spSkeletonJson_setError(self, 0, "Invalid skeleton JSON: ", Json_getError());
return 0;

View File

@ -36,12 +36,35 @@
#include <spine/Cocos2dAttachmentLoader.h>
#include <algorithm>
#define INITIAL_WORLD_VERTICES_LENGTH 1000
// Used for transforming attachments for bounding boxes & debug rendering
static float* worldVertices = nullptr;
static size_t worldVerticesLength = 0;
void ensureWorldVerticesCapacity(size_t capacity) {
if (worldVerticesLength < capacity) {
float* newWorldVertices = new float[capacity];
memcpy(newWorldVertices, worldVertices, capacity * sizeof(float));
delete[] worldVertices;
worldVertices = newWorldVertices;
worldVerticesLength = capacity;
}
}
USING_NS_CC;
using std::min;
using std::max;
namespace spine {
void SkeletonRenderer::destroyScratchBuffers() {
if (worldVertices) {
delete[] worldVertices;
worldVertices = nullptr;
worldVerticesLength = 0;
}
}
SkeletonRenderer* SkeletonRenderer::createWithData (spSkeletonData* skeletonData, bool ownsSkeletonData) {
SkeletonRenderer* node = new SkeletonRenderer(skeletonData, ownsSkeletonData);
node->autorelease();
@ -61,7 +84,10 @@ SkeletonRenderer* SkeletonRenderer::createWithFile (const std::string& skeletonD
}
void SkeletonRenderer::initialize () {
_worldVertices = new float[1000]; // Max number of vertices per mesh.
if (!worldVertices) {
worldVertices = new float[INITIAL_WORLD_VERTICES_LENGTH];
worldVerticesLength = INITIAL_WORLD_VERTICES_LENGTH;
}
_clipper = spSkeletonClipping_create();
@ -131,8 +157,7 @@ SkeletonRenderer::~SkeletonRenderer () {
if (_ownsSkeletonData) spSkeletonData_dispose(_skeleton->data);
spSkeleton_dispose(_skeleton);
if (_atlas) spAtlas_dispose(_atlas);
if (_attachmentLoader) spAttachmentLoader_dispose(_attachmentLoader);
delete [] _worldVertices;
if (_attachmentLoader) spAttachmentLoader_dispose(_attachmentLoader);
spSkeletonClipping_dispose(_clipper);
}
@ -613,11 +638,11 @@ void SkeletonRenderer::drawDebug (Renderer* renderer, const Mat4 &transform, uin
spSlot* slot = _skeleton->drawOrder[i];
if (!slot->attachment || slot->attachment->type != SP_ATTACHMENT_REGION) continue;
spRegionAttachment* attachment = (spRegionAttachment*)slot->attachment;
spRegionAttachment_computeWorldVertices(attachment, slot->bone, _worldVertices, 0, 2);
points[0] = Vec2(_worldVertices[0], _worldVertices[1]);
points[1] = Vec2(_worldVertices[2], _worldVertices[3]);
points[2] = Vec2(_worldVertices[4], _worldVertices[5]);
points[3] = Vec2(_worldVertices[6], _worldVertices[7]);
spRegionAttachment_computeWorldVertices(attachment, slot->bone, worldVertices, 0, 2);
points[0] = Vec2(worldVertices[0], worldVertices[1]);
points[1] = Vec2(worldVertices[2], worldVertices[3]);
points[2] = Vec2(worldVertices[4], worldVertices[5]);
points[3] = Vec2(worldVertices[6], worldVertices[7]);
drawNode->drawPoly(points, 4, true, Color4F::BLUE);
}
}
@ -645,12 +670,13 @@ void SkeletonRenderer::drawDebug (Renderer* renderer, const Mat4 &transform, uin
for (int i = 0, n = _skeleton->slotsCount; i < n; ++i) {
spSlot* slot = _skeleton->drawOrder[i];
if (!slot->attachment || slot->attachment->type != SP_ATTACHMENT_MESH) continue;
spMeshAttachment* attachment = (spMeshAttachment*)slot->attachment;
spVertexAttachment_computeWorldVertices(SUPER(attachment), slot, 0, attachment->super.worldVerticesLength, _worldVertices, 0, 2);
spMeshAttachment* attachment = (spMeshAttachment*)slot->attachment;
ensureWorldVerticesCapacity(attachment->super.worldVerticesLength);
spVertexAttachment_computeWorldVertices(SUPER(attachment), slot, 0, attachment->super.worldVerticesLength, worldVertices, 0, 2);
for (int ii = 0; ii < attachment->trianglesCount;) {
Vec2 v1(_worldVertices + (attachment->triangles[ii++] * 2));
Vec2 v2(_worldVertices + (attachment->triangles[ii++] * 2));
Vec2 v3(_worldVertices + (attachment->triangles[ii++] * 2));
Vec2 v1(worldVertices + (attachment->triangles[ii++] * 2));
Vec2 v2(worldVertices + (attachment->triangles[ii++] * 2));
Vec2 v3(worldVertices + (attachment->triangles[ii++] * 2));
drawNode->drawLine(v1, v2, Color4F::YELLOW);
drawNode->drawLine(v2, v3, Color4F::YELLOW);
drawNode->drawLine(v3, v1, Color4F::YELLOW);
@ -680,16 +706,17 @@ Rect SkeletonRenderer::getBoundingBox () const {
int verticesCount;
if (slot->attachment->type == SP_ATTACHMENT_REGION) {
spRegionAttachment* attachment = (spRegionAttachment*)slot->attachment;
spRegionAttachment_computeWorldVertices(attachment, slot->bone, _worldVertices, 0, 2);
spRegionAttachment_computeWorldVertices(attachment, slot->bone, worldVertices, 0, 2);
verticesCount = 8;
} else if (slot->attachment->type == SP_ATTACHMENT_MESH) {
spMeshAttachment* mesh = (spMeshAttachment*)slot->attachment;
spVertexAttachment_computeWorldVertices(SUPER(mesh), slot, 0, mesh->super.worldVerticesLength, _worldVertices, 0, 2);
ensureWorldVerticesCapacity(mesh->super.worldVerticesLength);
spVertexAttachment_computeWorldVertices(SUPER(mesh), slot, 0, mesh->super.worldVerticesLength, worldVertices, 0, 2);
verticesCount = mesh->super.worldVerticesLength;
} else
continue;
for (int ii = 0; ii < verticesCount; ii += 2) {
float x = _worldVertices[ii] * scaleX, y = _worldVertices[ii + 1] * scaleY;
float x = worldVertices[ii] * scaleX, y = worldVertices[ii + 1] * scaleY;
minX = min(minX, x);
minY = min(minY, y);
maxX = max(maxX, x);

View File

@ -108,6 +108,9 @@ public:
virtual const cocos2d::BlendFunc& getBlendFunc () const override;
virtual void setOpacityModifyRGB (bool value) override;
virtual bool isOpacityModifyRGB () const override;
// Frees global memory used for temporay vertex transformations.
static void destroyScratchBuffers();
CC_CONSTRUCTOR_ACCESS:
SkeletonRenderer ();
@ -136,7 +139,6 @@ protected:
spAttachmentLoader* _attachmentLoader;
cocos2d::CustomCommand _debugCommand;
cocos2d::BlendFunc _blendFunc;
float* _worldVertices;
bool _premultipliedAlpha;
spSkeleton* _skeleton;
float _timeScale;