Go back to clearing the entry after the "end" listeners.

Changing the AnimationState state from an "end" listener is problematic even when the entry is cleared before the listener, so better to make the track that is ending available to the listener.
This commit is contained in:
NathanSweet 2014-03-17 16:53:33 +01:00
parent f0e4b5e9b8
commit df70264a5b
6 changed files with 13 additions and 13 deletions

View File

@ -128,10 +128,10 @@ public class AnimationState {
var current:TrackEntry = _tracks[trackIndex];
if (!current) return;
_tracks[trackIndex] = null;
if (current.onEnd != null) current.onEnd(trackIndex);
onEnd.invoke(trackIndex);
_tracks[trackIndex] = null;
}
private function expandToIndex (index:int) : TrackEntry {

View File

@ -181,11 +181,11 @@ void spAnimationState_clearTrack (spAnimationState* self, int trackIndex) {
current = self->tracks[trackIndex];
if (!current) return;
self->tracks[trackIndex] = 0;
if (current->listener) current->listener(self, trackIndex, ANIMATION_END, 0, 0);
if (self->listener) self->listener(self, trackIndex, ANIMATION_END, 0, 0);
self->tracks[trackIndex] = 0;
if (current->previous) _spTrackEntry_dispose(current->previous);
_spTrackEntry_disposeAll(current);
}

View File

@ -141,10 +141,10 @@ namespace Spine {
TrackEntry current = tracks[trackIndex];
if (current == null) return;
tracks[trackIndex] = null;
current.OnEnd(this, trackIndex);
if (End != null) End(this, trackIndex);
tracks[trackIndex] = null;
}
private TrackEntry ExpandToIndex (int index) {

View File

@ -1041,10 +1041,10 @@ spine.AnimationState.prototype = {
var current = this.tracks[trackIndex];
if (!current) return;
this.tracks[trackIndex] = null;
if (current.onEnd != null) current.onEnd(trackIndex);
if (this.onEnd != null) this.onEnd(trackIndex);
this.tracks[trackIndex] = null;
},
_expandToIndex: function (index) {
if (index < this.tracks.length) return this.tracks[index];

View File

@ -140,12 +140,12 @@ public class AnimationState {
TrackEntry current = tracks.get(trackIndex);
if (current == null) return;
tracks.set(trackIndex, null);
if (current.listener != null) current.listener.end(trackIndex);
for (int i = 0, n = listeners.size; i < n; i++)
listeners.get(i).end(trackIndex);
tracks.set(trackIndex, null);
freeAll(current);
if (current.previous != null) trackEntryPool.free(current.previous);
}

View File

@ -161,13 +161,13 @@ function AnimationState.new (data)
local current = self.tracks[trackIndex]
if not current then return end
if current.onEnd then current.onEnd(trackIndex) end
if self.onEnd then self.onEnd(trackIndex) end
self.tracks[trackIndex] = nil
if trackIndex == self.trackCount - 1 then
self.trackCount = self.trackCount - 1
end
if current.onEnd then current.onEnd(trackIndex) end
if self.onEnd then self.onEnd(trackIndex) end
end
function self:setAnimationByName (trackIndex, animationName, loop)