Fixed AnimationState error.

This commit is contained in:
NathanSweet 2014-03-13 16:19:54 +01:00
parent 579564906d
commit f0e4b5e9b8

View File

@ -106,7 +106,7 @@ namespace Spine {
if (current.mix == 1)
current.animation.Apply(skeleton, current.lastTime, time, loop, events);
else
current.animation.Apply(skeleton, current.lastTime, time, loop, events, current.mix);
current.animation.Mix(skeleton, current.lastTime, time, loop, events, current.mix);
} else {
float previousTime = previous.time;
if (!previous.loop && previousTime > previous.endTime) previousTime = previous.endTime;