Fixed skinned meshes with FFD.

This commit is contained in:
NathanSweet 2014-04-28 16:08:17 +02:00
parent 03291be259
commit df971f7c70

View File

@ -462,11 +462,8 @@ namespace Spine {
int vertexCount;
if (attachment is MeshAttachment)
vertexCount = ((MeshAttachment)attachment).vertices.Length;
// BOZO
else
vertexCount = 0;
// else
// vertexCount = ((SkinnedMeshAttachment)attachment).Weights.Length / 3 * 2;
vertexCount = ((SkinnedMeshAttachment)attachment).Weights.Length / 3 * 2;
if (!valueMap.ContainsKey("vertices")) {
if (attachment is MeshAttachment)