mirror of
https://github.com/EsotericSoftware/spine-runtimes.git
synced 2026-02-28 04:31:27 +08:00
Fixed skinned meshes with FFD.
This commit is contained in:
parent
03291be259
commit
df971f7c70
@ -462,11 +462,8 @@ namespace Spine {
|
|||||||
int vertexCount;
|
int vertexCount;
|
||||||
if (attachment is MeshAttachment)
|
if (attachment is MeshAttachment)
|
||||||
vertexCount = ((MeshAttachment)attachment).vertices.Length;
|
vertexCount = ((MeshAttachment)attachment).vertices.Length;
|
||||||
// BOZO
|
|
||||||
else
|
else
|
||||||
vertexCount = 0;
|
vertexCount = ((SkinnedMeshAttachment)attachment).Weights.Length / 3 * 2;
|
||||||
// else
|
|
||||||
// vertexCount = ((SkinnedMeshAttachment)attachment).Weights.Length / 3 * 2;
|
|
||||||
|
|
||||||
if (!valueMap.ContainsKey("vertices")) {
|
if (!valueMap.ContainsKey("vertices")) {
|
||||||
if (attachment is MeshAttachment)
|
if (attachment is MeshAttachment)
|
||||||
|
|||||||
Loading…
x
Reference in New Issue
Block a user