[unity] Fixed unnecessary updates in editor when SkeletonRenderer is selected. Closes #1339.

This commit is contained in:
Harald Csaszar 2019-04-25 16:35:11 +02:00
parent 03057c6073
commit e09ea0b212

View File

@ -90,10 +90,7 @@ namespace Spine.Unity.Editor {
var maskMaterials = skeleton.maskMaterials;
var maskInteraction = skeleton.maskInteraction;
if (maskInteraction == SpriteMaskInteraction.None) {
return (maskMaterials.materialsMaskDisabled.Length == 0 || maskMaterials.materialsMaskDisabled[0] == null);
}
else if (maskInteraction == SpriteMaskInteraction.VisibleInsideMask) {
if (maskInteraction == SpriteMaskInteraction.VisibleInsideMask) {
return (maskMaterials.materialsInsideMask.Length == 0 || maskMaterials.materialsInsideMask[0] == null);
}
else if (maskInteraction == SpriteMaskInteraction.VisibleOutsideMask) {