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[unity] Fixed unnecessary updates in editor when SkeletonRenderer is selected. Closes #1339.
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@ -90,10 +90,7 @@ namespace Spine.Unity.Editor {
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var maskMaterials = skeleton.maskMaterials;
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var maskMaterials = skeleton.maskMaterials;
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var maskInteraction = skeleton.maskInteraction;
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var maskInteraction = skeleton.maskInteraction;
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if (maskInteraction == SpriteMaskInteraction.None) {
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if (maskInteraction == SpriteMaskInteraction.VisibleInsideMask) {
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return (maskMaterials.materialsMaskDisabled.Length == 0 || maskMaterials.materialsMaskDisabled[0] == null);
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}
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else if (maskInteraction == SpriteMaskInteraction.VisibleInsideMask) {
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return (maskMaterials.materialsInsideMask.Length == 0 || maskMaterials.materialsInsideMask[0] == null);
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return (maskMaterials.materialsInsideMask.Length == 0 || maskMaterials.materialsInsideMask[0] == null);
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}
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}
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else if (maskInteraction == SpriteMaskInteraction.VisibleOutsideMask) {
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else if (maskInteraction == SpriteMaskInteraction.VisibleOutsideMask) {
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