[ts][phaser-v4] Get correct matrix when context is rendering into framebuffer. See #3009.

This commit is contained in:
Davide Tantillo 2026-01-16 12:46:25 +01:00
parent c38f27e273
commit e155ffdf93

View File

@ -379,7 +379,8 @@ export class SpineGameObject extends DepthMixin(
let transform = Phaser.GameObjects.GetCalcMatrix( let transform = Phaser.GameObjects.GetCalcMatrix(
src, src,
camera, camera,
parentMatrix parentMatrix,
!drawingContext.useCanvas,
).calc; ).calc;
let a = transform.a, let a = transform.a,
b = transform.b, b = transform.b,