[unity] Minor: made Timeline Track and Clip colors consistent.

This commit is contained in:
Harald Csaszar 2022-02-04 16:01:08 +01:00
parent 431910d660
commit e160380d0e
3 changed files with 3 additions and 3 deletions

View File

@ -41,7 +41,7 @@ namespace Spine.Unity.Editor {
public override TrackDrawOptions GetTrackOptions (TrackAsset track, UnityEngine.Object binding) {
var options = base.GetTrackOptions(track, binding);
options.icon = SpineEditorUtilities.Icons.subMeshRenderer;
options.trackColor = new Color(53 / 255.0f, 58 / 255.0f, 62 / 255.0f);
options.trackColor = new Color(0.855f, 0.8623f, 0.87f);
return options;
}
}

View File

@ -35,7 +35,7 @@ using UnityEngine.Playables;
using UnityEngine.Timeline;
namespace Spine.Unity.Playables {
[TrackColor(0.9960785f, 0.2509804f, 0.003921569f)]
[TrackColor(255 / 255.0f, 64 / 255.0f, 1 / 255.0f)]
[TrackClipType(typeof(SpineAnimationStateClip))]
[TrackBindingType(typeof(SkeletonGraphic))]
#if UNITY_EDITOR

View File

@ -36,7 +36,7 @@ using UnityEngine.Playables;
using UnityEngine.Timeline;
namespace Spine.Unity.Playables {
[TrackColor(0.9960785f, 0.2509804f, 0.003921569f)]
[TrackColor(255 / 255.0f, 64 / 255.0f, 1 / 255.0f)]
[TrackClipType(typeof(SpineAnimationStateClip))]
[TrackBindingType(typeof(SkeletonAnimation))]
#if UNITY_EDITOR